Help with my Powder River Basin Route?

danddhud

Member
With this route being a bit large I like to use AI. The problem I have is I would like to use Ben Dorsey's Wyoming Flood Loaders as intended, but when used with the AI no matter what speed is driven(Let's say 3 miles an hour) I can't get the loaders to dispense any coal? The chute comes down and then nothin' When you drive the train yourself the loaders work fine? Is this a TANE thing or something else. Would an alternative be when a train hits a track mark you receive a message and then start manually and then when it hits another track mark/trigger you get another message? I would like it be as much hands off operation as possible, that's why I used the FG Coal Loaders.
Any help would be grateful,
Dean
 
Perhaps the loaders are reversed ... Perhaps AI just doesn't do the tricks, and jump through hoops for you ... when a real train comes in, it usually has to sit and wait ... it just doesn't roar in, and load at 30mph ... You will find AI control of trains very lacking
 
I used Ben's load towers in both 2010 and TS12 and they were reliable, so I think maybe a Tane thing.
Cheers,
Mike
 
Interesting, I conducted several tests in TANESP2HF1 and found that all three loaders worked fine in manual driver mode. Speed needed to be 7mph or below (except in one run when one worked at 9mph) and they worked from either direction, however none of them worked with the normal Navigate To/Load AI commands. I also tried setting up a track mark past the loader and tried having the AI Drive to the trackmark through the loader at 5mph and that didn't work either. I also noted that the duel tower did not have separate names for each track.

I'd say you should PM bendorsey and see if he can figure out what has gone wrong.

Edit: Repeated these tests in b88364 (and included the other two loaders I'd missed in the first tests) but got the same results so it does not seem to be the hot fix.



:D
 
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Just tried in TS10 and same results. No matter what as soon as AI gets involved no luck? Tried same type of things as Norm did before in TANE and now in TS10. No matter how slow (3 mph) in AI, no luck. Could it be these were never intended to be used with AI?
Dean
 
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Have you tried a wait command?

Drive to track mark (called whatever). Wait 5 seconds followed by Drive to industry. (Try Wait 10 seconds if 5 seconds isn't long enough)

I've found I've had to do this with some industries in the past including power plants in order to get the train to unload all the coal properly.
 
Thanks for the suggestion John but that does not appear to work I tested it.
 
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OK, I am continuing to fool with this and here is what I am seeing. When the locomotive reaches either of the outside triggers it stops and the command icon for Navigate To disappears which appears normal. What is not normal is that the Load command icon disappears at the same time. This seems to indicate, so far as I can tell, that the script is not identifying the coal cars as coal cars. I think. Why it does identify them correctly during manual operation but not during AI operation is puzzling. I've compared the script used in Ben's assets with the script used by felix_g's <kuid2:200687:111483:1> FG MovLoad Coal (5mph) and I am, frankly, over my head.

The scripts include different root(?) scripts with Ben's (actually Dale Pattee) using "GenericIndustry.gs" while Felix's uses "BaseIndustry.gs" needless to say my confusion starts there. :D

One other interesting difference between the two in operation is that Ben's fills davesnow's Bethagon CoalPorters while Felix's only partially fills it.

Any scripters interested in looking at this?
 
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