Help with draw distances...

cvw

Chaos Personified
How do I get track to show up further distances away in surveyor? My draw distance is set to high and yet I still get minimal performance.:(
 
A slight typo there, I meant minimal track viewing performance.....or rather, can't see all the track that I should be seeing.
 
Sometimes a high poly asset that you are using will impact framerates in Surveyor ex: PRR Dwarf Amber

In Driver, setting draw distanace to minimum will improve framerates.

Good wather Fog, bad weather Fog, also set to minimum.

Turning off your internet connection, and then turning off your antivirus, will also improve framerates.

Using a high poly track, detailed track, and ALL splines, will adversly effect framerates, as will lots of buildings, trees, grass, scenery splines, etc ...

"Rails to Trails" abandoned RR Trainz routes have the best framerates and draw distance. :hehe:

then what to use?when all the good assets are not recommended to use then what assets to use? you say splines detailed tracks buildings grass etc .?
draw distance at full is never good set it to 3500 and it will be good.the things that trouble are old splines and a very high poly assets
 
That's true for TS10 and 12 but I'm not sure applies to TRS06 as the OP is using. Can't remember what the draw distance is on TRS06, but isn't it something quite low like 750 metres?

Paul
 
@paulsw2 no 750m I run my projects than already 8.2km if my memory not fool me and in the city there was no draw block to avoid crashes that I remember when testing Vancouver City.
So I am pretty sure it was all the time already there but few people could use it because the built 2-3 basemaps wide old fashioned routes with billboard horizon scenery to mimic the landscape in far distant. I never understood that really.

Hope this helps

Roy;)
 
Check my screenies it proves the opposite

Kamran draw at 3.5km is just 1.5 short of the good average where 8.2 for me is the ideal long distance draw distance viewing far away mountains, full pofig speedtree view (what speedtree draw limit settings are set too of course) and yes only now the cities are hampered by the poor decision made to not let the prog crash on it and block draw distance when getting heavy.... Arrgggh.
I tested the routes with virus on and off and not see any noticable fps gain
Always run all slider full and little hazy good weather at 1 for natural dissappearance of landscape also the bad weather at 1 for less all gray to much.
wish for sliders on fog to be able te set increments from zero to one! that is where you really need the slider not for the higher numbers totally obselete I think.
And yes of course 99% I run free roaming and or F2 but go back as far as can to open the focus of the camera and overal distance to max of the what prog allows much better.
In cab is a canned almost 2D silly view not making sense at all but not my main problem right now. I will attack and address that once my routes are on the market appreciated and work out my solution for Cab view (which I would really like to have with full view of scenery no prisoners taken).
@bd1 and @CV yes sliders all back to minimum will give best performance but nothing you see so what's the gain high fos or detailed route scenery ?
another funny thing I see many times too when users are in extacy over 80 up 120 fps wonder what they are looking at.
Dermmy and I long time ago already stated many times if a route has a good average of fps 20 under Directx to fps 30 its a marvel more than what you can bargain for and smooth enough to cover the natural computer/software/video kind of hick up overy so many seconds.
If you run it in OGL you get a much better far distance look and feel less gray just touch far away and yes it not run as smooth as the eg 24fps Dx version but for screenies and look and feel real with little stutter (which you forget running my routes as the scenery vistas occupy you completely) but not to bad at 12-15 fps yes almost have but it is not the fps telling the whole story.
You can tune OGLwhich I played with for a few days and know tuning will get it better but that's for later.
Well hope this inspires you and let me know what you guys think now not just look and move on without any feedback, appreciated.

Roy;)
 
Perhaps im just dense.....

Perhaps im just dense but I still have no idea how to get track to show up further distances away....
 
@cVw no you are not dense.
Draw distance is defined inside the object settings and I advice not to touch it I did play with it eg from Olegkhim 1435mm and the detail LOD is far enough for good fps on splines in dense areas with 100-200 mtr if i am not wrong at least from the guts feeling it looks good enough to me but other trainzers have maybe a different scenery setting which not draws the attention to the scenery and a little bit to the tracks ask Euphod he is an expert in analyzing things and explain it much better than I do.
Yes if the track is dominant in your view than you might have a problem and if the sliders are not set full too. Again for me it works fine to well.
Hope this helps



Roy;)
 
@CVW your welcome and also put some grass/weed objects left and right near track and other things it distracts and make the scenery more realistic.

Roy;)
 
There is TrainzTuner1.3 software which allows the draw distance to be increased on older versions. Google search might be able to source it.

I've seen old Forum posts reporting good results with it, although I was never able to get it to work.
 
Thanks guys, TrainzTuner works great!

Well done cvw. I’m pleased it’s worked out for you.

Your thread has prompted me to have another go with TrainzTuner.I've now had some success, but for me, so far, it’s unstable.

I found that it needs to be run as Administrator before it works.

I’ve synchronised the two TT sliders (ground & scenery) and these are set at around a relatively modest one quarter position along the sliders, predicting Estimated Maximum Attainable Distance of 5316 metres (Estimated Minimum Guaranteed Distance 4164 metres). It seems odd that there is no “OK” button to confirm the settings, but that didn't seem to matter.

On opening Trainz again the additional visible distance was spectacular. I could see for miles!:eek:

However, as soon as the Performance Settings box in Surveyor is opened, the scenery reverts to its usual habit of collapsing at the normal in-game range.

The trainzoptions.txt file shows –zfar=5450.

The trainzoptions tab in TrainzObjectz also shows –zfar=5450, so there is obvious conflict there.

Does anyone have ideas on what I need to do to retain the extended viewing distance and use the Surveyor Performance Settings at the same time?
 
I just built a new PC that should crank TS12 well and truly. It does from a frame rate point of view, but even when setting the draw distance up to 5000m, i only ever really see maybe 1000m. I wish I knew why, it's not like its struggling, getting frame rates up over 100fps. I build mainly automated routes which I tend to just use the Free Roam view most. And this small draw distance looks a bit blah.. My crusty old laptop had better draw distances.

Is there any way at all you can Lock the draw distance? that would be awesome. I would rather sacrifice some FPS than the draw distance.
 
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