Help with adding ditchlights in TRS2006.

SantaFebuff

That's So Trainz Forum
Can someone with some scripting capabilities help me with the attachment points and whatnot to help give the Union Pacific Denver and Rio Grande SD70ACe by SPORBUST some ditchlights?

I need to know if anyone can help point out which of the five corona attachment points are used for the lower ditchlights? I tried a ditchlight script from Corey's Amtrak AEM-7 with no success. So I studies a config.txt from the Amtrak F40PH they made. I think I forgot the "ditch-color" section. I'll add that and see what happens.

Anyway, here's the configuration file for the Denver and Rio Grande Western unit.

HTML:
category-class                        "AL"
category-region-0                    "US"
category-era-0                        "2000s"
category-era-1                        "1990s"
category-era-2                        "1980s"
category-era-3                        "1970s"
category-era-4                        "1960s"
trainz-build                        2.4
bogey                            <kuid2:113556:15118:1>
bogey-1-r                        <kuid2:113556:15118:1>
engine                            1
fonts                            3
mass                            186000
company                            "DRG"
origin                            "USA"
enginespec                        <kuid:55290:51007>
enginesound                        <kuid2:200202:53710:1>
hornsound                        <kuid2:200202:54382:1>
ditch_color                        255,255,220
username                        "DRGW SD70ACe w/Ditch"
interior                        <kuid:113556:1000009>
kind                            "traincar"
description                        "The SD70ACe is a Non reskinable Locomotive. Creator SP_OR_BUST. 4300 THP locomotive equipped with EMD's 16-710G3C-T2 engine"
mesh-table {
    default {
        mesh                    "mesh_body/mesh_body.im"
        auto-create                1
        animation-loop-speed            1
        effects {
            0 {
                kind            "corona"
                att            "a.corona0"
                directional        1
                object-size        0.1
                texture-kuid        <kuid:113556:101010>
            }
            1 {
                kind            "corona"
                att            "a.corona1"
                directional        1
                object-size        0.1
                texture-kuid        <kuid:113556:101010>
            }
            2 {
                kind            "corona"
                att            "a.corona2"
                directional        1
                object-size        0.1
                texture-kuid        <kuid:113556:101010>
            }
            3 {
                kind            "corona"
                att            "a.corona3"
                directional        1
                object-size        0.1
                texture-kuid        <kuid:113556:101010>
            }
            4 {
                kind            "corona"
                att            "a.corona4"
                directional        1
                object-size        0.1
                texture-kuid        <kuid:113556:101010>
            }
            5 {
                kind            "corona"
                att            "a.corona5"
                directional        1
                object-size        0.1
                texture-kuid        <kuid:113556:101010>
            }
        }
    }
    fan1 {
        mesh                    "mesh_body/fan1/fana.im"
        anim                    "mesh_body/fan1/anim.kin"
        auto-create                1
        att                    "a.fan1"
        animation-loop-speed            1
        att-parent                "default"
    }
    fan2 {
        mesh                    "mesh_body/fan2/fanb.im"
        anim                    "mesh_body/fan2/anim.kin"
        auto-create                1
        att                    "a.fan2"
        animation-loop-speed            1
        att-parent                "default"
    }
    fan3 {
        mesh                    "mesh_body/fan3/fanc.im"
        anim                    "mesh_body/fan3/anim.kin"
        auto-create                1
        att                    "a.fan3"
        animation-loop-speed            1
        att-parent                "default"
    }
    shadow {
        mesh                    "mesh_shadow/mesh_shadow.im"
    }
}
ditch_fr {
    mesh                        "mesh_body/ditchlight/ditchlight.im"
    auto-create                    0
    att                        "a.corona2"
    att-parent                    "default"
    effects {
        dl_corona {
            kind                "corona"
            att                "a.corona2"
            texture-kuid            <kuid2:45324:10100:1>
            max-distance            2000
            max-size-mul            8
        }
    }
}
ditch_fl {
    mesh                        "mesh_body/ditchlight/ditchlight.im"
    auto-create                    0
    att                        "a.corona1"
    att-parent                    "default"
    effects {
        dl_corona {
            kind                "corona"
            att                "a.corona1"
            texture-kuid            <kuid2:45324:10100:1>
            max-distance            2000
            max-size-mul            8
        }
    }
}
asset-filename                        "DRGW SD70ACe w_Ditch"

Cheers,
Joshua
 
You might get more help posting this in the script section. The one below screenshots.

hert:wave:
 
Yeah... I was hoping some scripters were passing through... Oh well, here comes the double topic post.

Cheers,
Joshua
 
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