Visible passengers may require you to add attachment points to the mesh for the model.
Cab is high because attachment point for cab on the original model was too high, and I did not have access to the original mesh to correct it.
Visible passengers may require you to add attachment points to the mesh for the model.
Cab is high because attachment point for cab on the original model was too high, and I did not have access to the original mesh to correct it.
To create an attachment mesh for an asset, use PevSoft's Attachment Maker. The program itself is pretty straightforward. When you're done with the attachment mesh, you have to save it to the folder in /userdata/editing, then open the config.txt and edit the mesh table to include the attachment mesh you just made. I'm not going to go into details on each step.