haveing troble with JR rolling stock

inprr

Thunder Rails Productions
i was trying to flat yard JR cars in my small yard. i back the two cars up at 5-8 mph and dropped the pin on the cars. as soon as i stopped, the cut of cars stopped as well. i like doing this type of switching but now somethng is completely wrong with the physics of all the JR cars in trainz. i havent tried any other cars yet will post on findings. thanks for reading. -inprr
 
This happens with all rolling stock in trainz. What I do is slow down the train for about 1-2 seconds with the independents so the cars still have momentum then uncouple it.
 
It happens in TS12 ALMOST all the time. Occasionally I can kick a car or group of cars, but most of the time they don't uncouple and roll in TS12. I never had this problem in TRS2006. It's something I have complained about before and needs to be fixed.
 
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