The answer is yes. I posed two question on one of the popular RW forums.
Is there a problem if you couple to a car with an engine, uncouple and then later attempt to couple again. The real answer is that you cannot do it. Several people simply could not understand what I meant and made remarks. I then posted a scenario of a car being taken to a customer. The engine uncouples and leaves the car to be loaded by a customer. Later the engine returns, couples to the car and takes it to the yard for inclusion in a consist. Again no one had a clue what I meant and more remarks.
Then I asked if you could tell an AI engine to transit a yard where only one through track was available with the remainder occupied by various cars. The real answer is no. The engine will fail to recognize any cars at ANY time and simply plow into them. However, no one understood the question even after adding the scenario and included remarks.
Finally, the forum owner (who once banished me) agreed that those two problems exist and told me they would be fixed in 1 to 2 years. That would make the issues 4 years old if fixed.
I was really confused at first when no one seemed to understand the posed questions, as well as the scenarios. This told me that gamers, who are now the primary Railworks/Dovey customers, may not, in many cases, understand even rudimentary railroad operations nor to they have scenarios that create any complex realities. Obviously these, and much more complex actions, are easily done in TS2012 and T:ANE ( and the older stuff). It starkly exposes the disturbing realities of making a simulator into a game.
Tony, has said this is certainly not his goal. I believe him. It may be a bit more costly to support the more demanding simulator crowd. But, that is a certain source of revenue if quality addons are offered. T:ANE needs people who play for achievement. However, they need to play in full reality, when they acquire some knowledge. Tony needs to convince them that his product makes their goals and objectives much more interesting in the "almost" real world when compared to a poorly maintained "almost" railroad game.:'(
Let's hope we see the release of the initial HotFix soon. We all know the "please do not release to soon" reaction. However, it would be better to drop some "fixes" if they are not sure of there performance than to keep waiting and negatively impacting the market.
Is there a problem if you couple to a car with an engine, uncouple and then later attempt to couple again. The real answer is that you cannot do it. Several people simply could not understand what I meant and made remarks. I then posted a scenario of a car being taken to a customer. The engine uncouples and leaves the car to be loaded by a customer. Later the engine returns, couples to the car and takes it to the yard for inclusion in a consist. Again no one had a clue what I meant and more remarks.
Then I asked if you could tell an AI engine to transit a yard where only one through track was available with the remainder occupied by various cars. The real answer is no. The engine will fail to recognize any cars at ANY time and simply plow into them. However, no one understood the question even after adding the scenario and included remarks.
Finally, the forum owner (who once banished me) agreed that those two problems exist and told me they would be fixed in 1 to 2 years. That would make the issues 4 years old if fixed.
I was really confused at first when no one seemed to understand the posed questions, as well as the scenarios. This told me that gamers, who are now the primary Railworks/Dovey customers, may not, in many cases, understand even rudimentary railroad operations nor to they have scenarios that create any complex realities. Obviously these, and much more complex actions, are easily done in TS2012 and T:ANE ( and the older stuff). It starkly exposes the disturbing realities of making a simulator into a game.
Tony, has said this is certainly not his goal. I believe him. It may be a bit more costly to support the more demanding simulator crowd. But, that is a certain source of revenue if quality addons are offered. T:ANE needs people who play for achievement. However, they need to play in full reality, when they acquire some knowledge. Tony needs to convince them that his product makes their goals and objectives much more interesting in the "almost" real world when compared to a poorly maintained "almost" railroad game.:'(
Let's hope we see the release of the initial HotFix soon. We all know the "please do not release to soon" reaction. However, it would be better to drop some "fixes" if they are not sure of there performance than to keep waiting and negatively impacting the market.