Ground texture scale

kajnos

Member
Hello,

I have a problem with the size of some textures. Even though I have the size set to the smallest, some textures are displayed too large. Is it possible to set them differently so that the textures are not so large? Any config adjustment? I have Trainz 22 plus build 131950 and the problem is, for example, with the PBR Pavers Axx textures from JohnnyC1

screen capture windows 7
 
The scale in the image provided is set to .01%

I think trainz doesnt know what that means so defaults to 100% I set mine to 10% and see a noticeable difference compared to 100%

Randall
 
That may be one of the strange behaviors with TRS22 SP6. Those settings work fine for me.
I found the builtin texture of pavers A20 and show they show same problem in Trainz Plus as you are seeing. Must be a problem with those textures in HD mode. Other textures scale fine.
 
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This is how it varies between 100%, 10% and 1%. But the texture is still too large compared to, for example, a building.

 
With all due respect to the creator of the texture, it is poorly made or designed.
If we edit the texture in Explorer, in the main albedo texture we find approximately 4 rows and 3 columns of the cement cobblestones that can be seen in the previous images, so there are 12 cement cobblestones in the texture.

Based on my own experience, when we place terrain textures in Trainz with the scale dial set to minimum or 1% in Surveyor 2.0, the main diffuse or albedo texture will appear on a 10x10 meter surface. In this case, the albedo texture has 12 cement paving stones, which means that each cement paving stone has an area of 8.33 square meters in Trainz, which is not realistic in Trainz or in real life. When creating terrain textures with cobblestones, bricks, concrete slabs, sidewalk tiles, or similar, we must take into account their actual measurements.
I have seen this error in texture size in some others, even in some grasses that look almost like logs.
 
As a demonstration of what I've said, I created a terrain texture in a few minutes with a 10 x 10 square grid, or 100 squares.
When I put that terrain texture in Trainz with the scale dial at its minimum, as you can see in the image, it shows 100 squares on the Trainz grid, which is 10 x 10 meters.
Texture-10x10m-scale-dial-at-minimum.jpg
 
As I've seen, Trainz uses the main diffuse texture or albedo (kind: Ground textures) to place it on the ground with the scale dial at minimum on a 10x10 meter surface.
As an example, if we create a classic cobblestone texture, we have to keep in mind that in real life, a rectangular cobblestone measures approximately 15 to 25 cm long and 10 to 15 cm wide. Let's simplify the measurements to 25 cm long and 15 cm wide. Therefore, our diffuse texture or albedo should have 67 rows of cobblestones (horizontally) and about 40 columns of cobblestones (vertically).
Taking all of the above into account, we will have a nearly realistic representation of our cobblestones if we set the scale dial to minimum.
 
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