Grabbing items in close quarters

boc61

New member
I'm having a bit of an issue. I'm trying to work inside a terminal building, laying some fixed track, adding scenery items etc, and am having trouble grabbing those items and not the building itself. What can I do?
 
I can associate with that !

Sometimes you have to use a loco cab view in -freeintcam ... and see the placement of the asset (too high, too low, falling off a platform ... etc ...) and move the building itself, and then move the assets into fine tuned placement.

Or you can add the tag: height range -50,50 to the building config file, raise it up, and drag the small assets around.

Sometimes you have to zoom in, or zoom out, or get way down at a low viewing angle, in order to grab the assets inside the terminal.

There is a "Trig" that is a surveyors tripod, that is great for marking 4 corner spots, for repositioning the building exactly where it was previously
 
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Thanks for the tips. I was hoping there was something simple that I was missing like "ctrl/shift/grab" but I guess I should know better.......

When you say use a loco cab view, do you mean go into driver, check it out, go back into surveyor, make changes, rinse repeat?
 
Thanks for the tips. I was hoping there was something simple that I was missing like "ctrl/shift/grab" but I guess I should know better.......

When you say use a loco cab view, do you mean go into driver, check it out, go back into surveyor, make changes, rinse repeat?

One way round the problem is to place the terminal building and/or platforms on one route layer then all the other scenery items on another route layer. By selecting one layer you will be able to move the terminal and by selecting the other layer you will be able to select and move the other items. When you are satisfied with the position of everything you can merge the layers or not depending on whether you might want to move them at a later date.

Edit - Ray beat me to it as I was slower with my reply.
 
That's the approach I use. I've created a layer called Interiors, and use that layer to add, move, and delete objects inside of buildings, on loading dicks, etc..

I have no grasp of layers as of yet, so I guess it's a good time to learn. Thanks.
 
Using layers isn't difficult. Just be sure you're placing/working with an item on the layer you intended. Fortunately it's easy to assign the object to a different layer using the Properties (?) option for the object.
 
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