
You can't run the
ARN loco's through CCP, but you
can run most dependencies!
Description, is added when packed with Content Dispatcher automatically. Most of the time when it is misspelled, it has been added manually, that means it is entered twice in the config file.
All the .TEXTURE files should be converted using Tex2tga. I found anomalies created when the .im file listed textures Capitalized. Content Manager will de-cap the item, then show an error.
The files should all be named using lower-case letters in gmax, all the way through the process including textures. It can be given a proper title when packaged.
Speaking of titles, I prefer railroad or owner name(initials), type of equipment, running number or ARN....NS SD60 ARN, or NS SD60 #6668. If not done, I do this either manually in Windows Explorer(ARN locomotives) or CCP. When updates are applied using the same kuid, the titles remain what I gave them.
If you screw-up a loco or car with ARN, you have to delete the item, do a quick TAD repair, then reinstall the asset.
Using an external hard drive, I have a folder called Auran(it's easier to find)\Downloads\Locomotives\JointedRail\locomotive name. I store all downloads in each folder named by creator, usually in it's own folder. This is especially needed where you are advised not to edit in CCP, to avoid the trouble of a re-download.
With Franks locos, you can go to other folders, such as bogeys & find missing textures. The only problems I cannot overcome are Nose.texture, specgrey & spgrey. The .im file(opened in Notepad) calls for Nose, the file is listed as nose, the texture.txt file title is nose the txt file contains Primary=Nose.tga...go figure...:hehe: :wave:

:'( :mop: