
Note in this image that the 2 track bridge has both light and dark patches. What you can't see because this is a still shot, is that they flicker quite rapidly. There are other objects that do this too, and places where objects go "below ground" can also show this effect.
I'm guessing that since that bridge casts a shadow, that the shadow mesh is co-located (either exactly co-located or very very closely located) with the main mesh and that's what's causing the flicker, but I am wondering if there is anything that can be done to fix it other then editing the asset. Something like graphic settings.
nVidia GTX550, winxp, directx (cause it's faster then OpenGL).
I seem to recall other games some time ago having a "z-offset" to stop "decals" from doing this exact thing....
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