G'day 1Partsman,
That's much better, now, we can all see "what you're getting at!". Firstly, if
prjindigo has done the right thing and made his fixed track sections with the "useadjoiningtrack" tag set to "1", it should be possible to match the texture to any track to which the fixed track sections are joined, so long as you attach a piece of 'spline' track to a section of fixed track BEFORE it is attached to anything else. ALL of the fixed track used in my route is just the standard stuff that comes built in with TRS 2004. In fact, it isn't easy to see from the images but the actual track used here is broad gauge (to 5' 3" between the rails) and the "useadjoiningtrack" tag even changed the mesh to acommodate this.
As to getting the track to match the points, by rights,
Spock2004 should have supplied matching spline track for that purpose - used as above, everything should match up in the end.
The only other problem that I can see with the way you have done things there, John, is with the use of the fixed track sections used between the actual leads of the points themselves. If you look carefully at the distance between the tracks in the two images (yours and mine), you will note that my tracks are much closer together, which more closely replicates prototype practice. The yard you have built there would occupy nearly half as much width again as would an identical one of mine, which means that, were you creating a yard based on an actual location, that your method would not allow the yard to fit in the actual area that it does in the real world. The reason for this is that the 'extra' bits of track between the points has 'distrurbed' the intended geometry of the points and forced them to move the adjoining roads further apart than they should be. It ought to be possible (again if
Spock2004 has done the right thing) to simply place the points end to end to overcome this and maintain the geometry as it was intended...
Jerker {

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