Everywhere Water

peeet2005

Member
Hello!

I've come across something strange in this TRS again. It's a map that was created in the default region. I didn't even pay attention to it, but I wondered why no vehicles were driving if it was enabled. So I decided to change the region to Poland. And it changed, but suddenly water appeared, almost everywhere - even where it wasn't before. The water level also rose, but where it was. And unfortunately, neither deleting water nor adjusting the level worked. The Undo function doesn't work and this water stays there forever :/ I checked other regions, but the effect was identical.

Is this a known bug or some new discovery? Have all the fixes in this TRS22 been abandoned? After all, 3 years have passed and no new versions are visible or heard :(
I'll add that before I changed the region, I deleted the water completely. You can see it in the picture. And after changing the region, water appears there out of nowhere :-/








 
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This is the new water and by default is set to 1 meter. You can remove the water by opening up layers and deleting water effects. If you have the older-style water, that will remain and your route will be back to normal. If you want to place the old-style water, you will need to switch to Classic Surveyor due to this not being available in Surveyor 2.0
 
But I don't have a v2.0 Surweyor. I only have the standard Classic one that comes with the TRS22. As for layers, I currently only have a route layer and a session layer. And I don't really know if I can do anything with that.
 
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In TRS22 Standard, go to the Edit menu, choose Edit Effect layer. Most regions now have the new style water effect layer by default. Effect layers are different to route and session layers. When the dialog opens, you should see the water effect layer listed. Delete by clicking the Delete this effect button.
 
Well, I found this layer editing, but there is no defined water layer there. There are only my grasses. And I have nothing to delete :D If I create a new water layer, then yes, I can delete it, but the one that appears after changing the region cannot be deleted :(
 
I don't know why these new "improvements" only introduce new problems. There was water for a long time and it was ok, so why change something that was ok? It was similar with the rolling stock - still in Ts19 and after some changes were made, a large part stopped working.
I tried to delete this new water but without success :/ Maybe it would be possible to create some converter that would allow transferring maps from TRS22 to TS19? Unfortunately, I have already edited some maps in TRS22 and there is no way to transfer them to TS19 that works without any problems.
It seems to me that this TRS22 is a rather unsuccessful version that is being tried to save by adding Surweyor v2.0. Only that you can create but then there are problems with driving. Similarly to TS12, a rather unsuccessful version that was supposed to replace the very successful TS2010.
 
The Water Effect Layer is found in TRS22 (standard), TRS22PE and Trainz Plus. It is in both Surveyor Classic (in all 3 versions) and in Surveyor 2.0 (in TRS22PE and Trainz Plus).

The water effect layer is normally at a height of 0m.

In Surveyor Classic to remove a water effect layer ...
  1. open the topology tools (F1 key)
  2. open the Advanced widow (the little down arrow next to the word Advanced)
  3. click the drop down box that is showing Ground and select Water (but it could be named something like "water layer", etc)
  4. click the orange grid pattern next to the water layer name. This will open the Edit Effect Layers window
  5. click the small delete button (it has a red "x") next to the layer name
  6. click OK on the warning dialogue (if it appears)
  7. close the Edit Effect Layers window (click the tick).
I don't know why these new "improvements" only introduce new problems. There was water for a long time and it was ok, so why change something that was ok?
We could have a long argument about those points but most importantly the old water layer was not OK, it was very limiting (only one colour and one surface effect). With the new Water Effect Layers you can have many water layers each with their own colour and surface effects and you can raise and lower them as needed. It is all a matter of experience and getting used to changes that are improvements.
 
Thanks for the advice, but at least in my version of TRS there is no water layer in the place you indicated on any map. Either there is only Ground, or there are additional grass layers that I created. I have no idea where the new water came from on this one map and that's where the problem came from. In principle, it could have stayed without these changes, but as I wrote, I wanted to change the region. And then the new water appeared under the old one, although it was not in the set of layers. So I added a water layer on it and then I tested how it worked. So first I deleted the old water and found the option to adjust the level of new water. Then I hid it deep underground and put the old water on top. And now it's OK, but I still have to practice it, because after all I've only just become familiar with it. And by the way, the old water wasn't that bad. After all, water is just water, I painted the bottom black and it was fairly natural. The effects were available after all. Trainz is mainly a train simulator for me, not for painting pretty views. It would be better if all these accessories looked professional because there are relatively few of them :)
 
The default region now contains a Water-FX layer. I updated an old route with the new water and I had mixed results. If I were to ever create a new route, which is rare these days, I'll use the new Water-FX, but until then I'll stick with the old. I found overall that updating old routes to be an outright painful experience fraught with many unsatisfying results.
 
I found overall that updating old routes to be an outright painful experience fraught with many unsatisfying results.
Well certainly painful but, with perseverance, the results are more often satisfying than not.

My current project, started in TRS2004/2006 and now in the final stages of being upgraded to TRS22 standards, has added PBR textures, procedural track, effect layers and assets with LOD. All aided, and accelerated, with the use of Surveyor 2.0 tools and features.
 
Well certainly painful but, with perseverance, the results are more often satisfying than not.

My current project, started in TRS2004/2006 and now in the final stages of being upgraded to TRS22 standards, has added PBR textures, procedural track, effect layers and assets with LOD. All aided, and accelerated, with the use of Surveyor 2.0 tools and features.
I said what I did from experience. I'm going through a PBR and asset upgrade now on my 320 km route with many branches and main lines along with putting in Turf-FX grass to replace any grass splines I may have used. The water will remain.
 
Since I've been dealing with Trainz for 21 years now, I have a sentimental attachment to those first routes for understandable reasons. I gradually imported all those old routes to newer versions of Trainz, so that I always had all the routes or assets available. And now, from time to time, I also take some more interesting map to the workshop for TRS22 and try to modernize it. :)
 
The default region now contains a Water-FX layer.
Not in a region but whenever you create a new route, regardless of which region you have set as the default, it will have a water effect layer automatically added - in TRS22 and Trainz Plus in both Surveyor 2.0 and Surveyor Classic. My simple solution is to delete the water effect layer in a new route and add one when I am ready for it - deleting effect layers is much easier in Surveyor 2.0.
 
Since I've been dealing with Trainz for 21 years now, I have a sentimental attachment to those first routes for understandable reasons. I gradually imported all those old routes to newer versions of Trainz, so that I always had all the routes or assets available. And now, from time to time, I also take some more interesting map to the workshop for TRS22 and try to modernize it. :)
The old routes always have that special place in our heart. They represent good times and people that are now long gone while we look at them and update them as time goes on. My big route that I mentioned is 21 years-old.
 
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