Evansville Western RR

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One thing, could you please point out where those stop lines on the road came from? Thanks much!

Ulmer the stop bumps are an idea Andy came up with and between us the Stop Line's became Stop Bump's LOL, There actually only a small box with chamfered edge's that i've made for Andy and will be released with the Route but maybe Andy could explain the difficulty of finding anything similar a bit better and sum kind Content Creator with a bit more experience then i might offer to make us sumthing a bit more car friendly lol. Splines are out of the question for me at the moment as i have no idea on how to make one so the box is the best i could do.
Cheers Mick.:wave:
 
I'd probably make a line/stripe as a floating plane, floating close enough to the road surface at it would hopefully not be too obvious that it was floating, but high enough above the road surface for it to not flicker with the road surface at an unreasonable close zoom-out distance.

Having a spline version is be nice so that the stripe's length could be adjusted for various road widths, but a spline might fail to work properly on sloped roads, so a tiltable scenery version with a small height adjustment step is also a good idea.

I could whip up some stop lines taking into account the above. I'd probably make them eventually anyway for my YARN2 road project.

Mick, the concept of splines is really not that difficult. I daresay you could probably turn your stop "bump" model into a spline without too much effort. If you want, I could try to help you make one such as adapting your stop bump into a spline.

Regards,

Zachary.
 
Zach I'd appreciate any help you could throw our way mate as the more i look at those Stop Bump's the more i think a car is going to loose an axle LOL. It would be nice to have sumthing we could use for the Yarn System of Road's as they seem to be used quite a lot. Hopefully Andy will chime in sum time soon with his thought's on it Zach and we'll take it from there if you like.
Cheers Mick.:cool:
 
I guess they put speed bumps in parking lots for a reason: slow down or else! ;)

On U.S. Route 70 apparently close to Morehead City, North Carolina, there is a railway crossing. U.S. 70 is a divided highway through there, and it seems that cars go over the crossing at a decent speed. You could probably feel it! ;)

Anyway, yes, I wouldn't mind helping.

Hopefully I'll get a Round Tuit soon and get to work finishing the 2-lane no-shoulder portion of the YARN2 project for release. When it comes to prototypicality, road splines in Trainz seem to have often failed. It would be great to see some prototypical (mostly at least; as close as possible to completely prototypical at best) road splines in Trainz and that is my aim. It's been a looong time since I announced that project so it's about time to get a Round Tuit and release some roads. :o

Regards,

Zachary.
 
Wow - what a response!

In no particular order:

The roads are Yarnish, imho a better prospect in 09^ than the original. No criticism of the original expressed or implied. Between YARN and Yarnish we have what I reckon to be the best road system in Trainz. Not to mention a couple of 'Yarnish-ish' mods I hope to release with the route. Nothing flash, just a couple of 'No Traffic' road variants and a reskinned intersection or two.

The grade crossing / rail height relationship is easily tweaked because the crossings are ATLS and there is a Traffic Stopper asset (actually two of them in that shot) attached to the road in the center of the intersection. Tweaking the object height of the Traffic Stoppers and the adjacent vertex heights of the road gets things very close.

The asset query:

Oil Tanks: <KUID:117608:60610> on the DLS. 60615 is worth a look too!
Green Bridge: Bridge 2L GB 02 <KUID:171456:39003> either DLS or Built In TS10, easily found either way. I use it as a 'dummy' road with the actual Yarnish road dragged across just above the bridge road surface. Bridge ends are 'Support Tower Misc' <KUID2:124017:10047:1> again either built-in or from the DLS.
Track: Various tracks from Samplaire here. European in origin it is correct gauge, but not quite right in the track/tie attachments for USA prototype, but you have to be at LOD 0 and very picky to notice! From normal viewing it is fine, specially the low poly versions (used on the route) which have the 3D attachments removed. It's all worth playing around with, the lo-poly stuff has practically no performance impact - the hi-poly stuff though beautifull is stutter-inducing!

Still with me? Now the important bit - The Stop Bumps.

They are an object with appreciable thickness sunk into the road. They were made for me by Mick to my recipe and he delivered exactly what I wanted. I have used 'floating plane' lines and spline lines and I hate loath and detest both! Why? Roads at grade crossings are rarely if ever horizontal as they approach the track. The road either rises to the tracks or - as in the screenshot responsible for this epistle - dips towards the tracks. Prototype USA 'Stop' lines at grade crossings are a whopping 2' wide. You CANNOT get either a spline or a floating plane to sit remotely close to a sloping road surface over a 2' width. Mick's stop lines are 'rollable' and are set up with the y-z so that they can in effect follow the slope of the road. They sit ALMOST flush and because of their 'thickness' there is absolutely no flickering. From normal viewing distances and angles the 'bump' is pretty much unnoticeable. That particular screenshot is a cruel angle and a cruel distance, they never look worse than that. From the same angle and distance splines or floating alpha planes would outright suck! The best alternative I could previously find was a narrow spline line about 4" wide, which certainly looked 'flusher', but the width looked nothing like a Stop Line.

Are Mick's 'lines' perfect? Well actually they pretty much ARE perfect, the limiting factor is N3V's decision to make .05m the minimum height-adjust increment. In situations like the above where road surface, railhead and stop-line must ALL finish at the correct relative height on sloping ground .01 would be a zillion times better (and would also match the adjustment increment of splines). It's not the line itself that causes the 'bump', nor it's implementation. It's the .05m restriction in the vertical adjustment of objects.

Rollable splines anyone???

Andy ;)
 
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Wow - what a response! In no particular order:

~Text snipped~

Andy ;)

The sign of a good artist, Andy, is the ability to promote a healthy discussion dealing with the pros and cons on the subject being presented.

Job well done, mate!

Matt.
 
Another truly awesome route, Andy!!! :udrool: I think I'm in love with the bridge abutments in the first post - most realistic I've seen yet but I can't find 'em - were they part of a bridge or seperate?
 
I think I'm in love with the bridge abutments in the first post...

Thanks! They are a kitbash comprising a couple of 'Bridge End Old Stone 2' <Kuid:203465:10600> used reversed to the way they are obviously intended to be used plus 'Bridge Support #2 Old Stone' <Kuid:124017:30013> placed so it sort of blends into the bridge ends. If that's not clear there are several abutments built the same way on EK3, pull one apart in Surveyor to see how it goes together.

Pretty sure 124017:30013 is built-in, if not definitely DLS.

203465:10600 is a texture swap of mine, you should have it if you have almost any of my routes, if not it is in this small pack.

Andy
 
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Pleeease don't let this one go to the abandoned subs section from WIP's!! I feel a coal run comin on:D Tried the bridge end and it's gorgeous. Much better than the concrete abutment I'd been using - Visionary stuff, man:Y:
 
100 coal empties bound for Pattiki Mine snake out of SWMC onto the EVWR main line behind EVWR SD60 + 2 GMTX GP38-2s + 2 EVWR SD40-2

swmc_093.jpg

Andy
 
-Its so hard to see these ^ locos ^ (the cream & green 70 macs) pulling anything other than coal trains. Colorado has really brain washed me.:hehe: Anyways, still a great shot and keep them coming!

-Joe
 
-Its so hard to see these ^ locos ^ (the cream & green 70 macs) pulling anything other than coal trains.

-Joe

LOL I had it set up as a coal train, then changed it to grain. BNSF grain gets to SWMC but not sure about coal. Powder River coal definitely gets transferred to barges at Grand River on the Paducah & Louisville which is almost next door and a close corporate cousin of EVWR but I have yet to see a photo of anything orange (or cream & green) leading coal at SWMC...

Ex-BN though I can justify...

swmc_099.jpg

swmc_100.jpg

Andy ;)
 
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... on the Paducah & Louisville which is almost next door and a close corporate cousin of EVWR...

Speaking of P&L, what happened to it? It completely vanished from the site and everything so is it just the DEM download or what?

Not trying to gimme here, but I just wanted to know if anyone's still working on it :confused:
 
Speaking of P&L, what happened to it? It completely vanished from the site...

Well that was an oops! The P&L page is back, but in the 'Lapsed' section which is where I thought it was since I moved it from 'Current'.

The project is not quite dead, I'd love to do it but then I don't release blank DEM's for routes I mean to finish and the DEM is available for the PAL. Hopefully you are as confused as I am! In short it would be a fantastic project, but it is just too big for me to tackle at the moment, the route simply does not suit being released in small doses. I had thought about just doing the sexy bits and using portals to link them up, but nah - if I do it I'd rather do it right...

Andy ;)
 
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