Electrify Routes?

So, I've looked just about everywhere, but of all the information on most Trainz features, apparently Electrified routes isn't a thing. So, I turn to the forums to ask a question that should have been addressed so a question like this wouldn't pop up. How am I supposed to electrify Trainz routes?
 
The simple answer (from one who has never electrified a route) is to add a catenary spline (or splines) to the track. This, so I understand, takes some practice and a lot of patience to achieve a convincing look.

There are many catenary splines on the DLS designed for different rail systems and different countries.
 
There just for show. trains will run without them
I use catenary by ( emges ) and catenary height tool by ( Chakz0r ) to set height and centre over track .
 
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If you want to see how cats are set up download one of my ( Kelly Vale Electric ) routes from the DLS
It's only a small module 5 boards of a station with approaches but it's all electric
You can pull it apart to see how it's put together as it has most of the catenary and bits and pieces I use in an electric route.
 
Catenary is generally done as a spline that's placed over the tracks. The process can be tedious, but the results are worth it in the end. There are issues that you'll run into such as with complex track, grades, and height. You may find an awesome catenary, but the pantographs never reach the bottom of the wires, or the end up pushing through them. This is a combination of the various heights found throughout the world and also the pantographs used by the content creator. Some are overall too high no matter what while others are meant for a different model and were used. It's also an animation thing based on the scripts. The more realistic pantographs will be adjustable for the wire heights while some go full up no matter what and push through the wires.

The catenary comes in two flavors. There's the simple spline that's dragged point-to-point just like roads. You basically center the spline point in the middle of the track and the poles are generated by the splines. These have the advantages when it comes to long stretches where there's not a lot of complex tracks and curves. There are some variations on this with poles that are track-objects that "clip" to the tracks like signals. You still have to place spline "wires" above and align the spline points with the insulators that are attached to the poles. This can become a pain when there's a lot of tracks and splines due to the number of visible spline points. The other kind of catenary is a fixed track scenery object that's clipped together one after another. This type is common amongst the Eastern European and Russian modelers. And finally, there are also some really, really detailed kinds that go as far as to include the infinite connectors, insulators, clips, and arms which are placed either as track-objects, or as scenery-objects that the spline wires attach to.

The thing is you need to choose what's going to work for you including the style you want to use.
 
Has anyone try to set up cats using surveyor 2.0? For those route builders that make electric routes, well done because its takes a lot of patience and fiddling around to get right.
 
Still using S1 tried S2 but I can build faster and more accurate with less fuss in S1
With the number of splines involved it's hard enough at times in S1 which I've been using forever I think the learning curve is a bit high being so far into my route to change over now.
If I'm having problems I just shut down and come back another day. I think If I were forced to S2 at this stage. I'd probably give it away.
 
Still using S1 tried S2 but I can build faster and more accurate with less fuss in S1
With the number of splines involved it's hard enough at times in S1 which I've been using forever I think the learning curve is a bit high being so far into my route to change over now.
If I'm having problems I just shut down and come back another day. I think If I were forced to S2 at this stage. I'd probably give it away.

Same here. I find the spline points to be too small in S2 making it difficult to align things such as catenary. It would be nice too when assets are selected, there are different colors based on the selected type. Splines such as roads, catenary, etc., could be that awful green while track are blue, for instance.
 
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