Eastland Rocket Progress

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That is a definite improvement. In fact you won’t get it any better than that with a single texture on a totally flat baseboard. However, totally flat does not make for a good look.

Make the terrain just very slightly uneven. This will create slight shading either side of the gentle slopes and will distort the textures into slightly different patterns. In turn, this further enhances the look of your single texture by altering parts of any remaining checkerboard effect.

Use low sensitivity when you do this, but vary the radius for different bits of the board. Don’t make the ground too high or low; I’d say keep it to just one to five metres higher/lower for “flat” ground, but make sure there is a good uneven spread of slopes and depressions.

Stop and look at the result at ground level, as you have with your last shot, to see how it’s looking.
As has been said earlier, lower views will look better than high ones.


Keep it to the single texture only for now. More can be added later, but by keeping it to one you will better see the effect of how the technique works.
 
please add hills or mountains please!
MTW

Ditto - and that makes three or four times that suggestion has been raised.

Acres and acres of nothing but texture on a dead flat base is never going to look really inspiring no matter who does it, and those trees you use in every shot are not helping much either.

To really find out how good your texture looks you need to get it into something that looks more like the 'real world'. Trainz needs a 'holistic' approach, it's the 'big picture' that counts. Certainly every component of the picture contributes to the effect, but the overall impression is what makes or breaks a scene.

Get some buildings, fences. roads, shrubs, trees into the picture and the ground texture becomes just a part of the scene. If that's too much all at once just try some good looking shrubs and some better trees. And get rid of the aircraft-carrier deck - even slight irregularities in the ground will make a huge difference...
 
Look outside, look at the real world, re-create it inside Trainz. Look at pictures of how railways are built and how they solve terrain problems.
 
Should've known better. But read the other guys post. He said nothing too big as far as mountains go.
I thought you were trying to replicate flat style landscapes. For those you do need some undulations, but nothing too severe.

Mountains are a whole new ball park. If you're interested there are some landscaping and texture tips here.

I think you first need to decide on the type of landscape you want to model, otherwise you will never get the right advice.
 
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Okay well I'm gonna need a lot of help with dealing with this route. Now that my computer can no longer deal with Trainz I don't know how I'm gonna finish this route. I thought I'd be done by now but I've ran into an obstacle I can't get around.

Now the question wanted to ask is on a rate of 1-10 how does the overall route look. I know it's not going to be great but it's something I've been meaning to ask. Don't know when I'll be back and able to work on this though.
 
Maybe you should just add some portals at this end and then upload the route. it looks better than anything I can do.
 
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