Eastland Rocket Progress

Kris94

Banned
kris94201203140000.jpg

kris94201203140001.jpg

kris94201203140002.jpg

kris94201203140003.jpg



More details on this post: http://forums.auran.com/trainz/showthread.php?86780-Eastland-Rocket
 
Well its slightly better then your other routes. Ballast texture under the track, and holding down the [ or ] keys while you texture helps get rid of the "tile" look. And you might want to add in some topology or not have the rails in a continuous parallel line.

hert:wave:
 
Well its slightly better then your other routes. Ballast texture under the track, and holding down the [ or ] keys while you texture helps get rid of the "tile" look. And you might want to add in some topology or not have the rails in a continuous parallel line.

hert:wave:

I just started. I'll be adding some turns just not right now. Probably not until tomorrow.
 
He he :hehe: Kris94, don't mind hert, have you checked out his El Najera route? Pot, Kettle, Black! (Of course I don't have any reason to make comments since I haven't done any route yet. :hehe:)
 
That will teach you Hert, for posting constructive criticism!:o
Kris; since are just beginning the route I suggest you learn from Hert's prior mistakes (as he has) and follow his advice. The world is rarely as flat as it appears in your screen, he was suggesting some variations. The tiling effect of your grass texture just screams "rank amateur" and will look much better if you rotate the texture while applying them. The same goes for the trees, they are all oriented in the same direction which make them appear fake. You could also use more types of trees, and vary their height. The ballasted track is far more realistic as well.

In my line of work I like to tell people not to judge it until I say it's done, but since you are just beginning the route, you can benefit from others advice before you get too far to go back and make it better.;)
 
Hert can take of himself; but he was offering constructive criticism, not just poking at you for no reason.
 
From watching how Mezzoprezzo does smokey mountain scenes with mostly textures only, I have come to the conclusion that a few sparce trees, only right near the track are necessary. All the rest of the million billion trillion twees will never ever be seen or missed (unless you take a off road jeep puddle jumping, bushwhacking through the outback ).

Textures look better smudged, mottled, and rotated.

Trees look better if you use @ 6 - 12 diferent genus, and custom rotate every other one, and sink some in the ground a bit.

Curves are connected by straight segments of track.

Opposing curves are also connected by short straight segments of track.

Some curves do need @ 4 - 6 added spllne points to make them semtrical.

I have offered many people help with tracklaying ... but then again, I don't know it all ... I still am learning something new each and every day.
 
Last edited:
He he :hehe: Kris94, don't mind hert, have you checked out his El Najera route? Pot, Kettle, Black! (Of course I don't have any reason to make comments since I haven't done any route yet. :hehe:)

Which? Kris' original one, or the one Hert upgraded?

Jamie
 
No I am not some amazing route builder like some people in our community. Nor do I try to be, but I do know some tricks that I have learned from doing lots of route building through the years. Sorry if I came off harsh, its just that with a tad bit more effort you can really make your routes shine. I say the two major areas topology and texturing, both just take time and practice to get good at.

@Normhart: Maybe you should compare my El Najera Sub with Kris94s. It took me only a few days and a little more effort, to radically transform his route.

hert:wave:
 
As someone building my first route I slowly learned a few important lessons applying textures.

1. If you are applying a swath of texture hold down the rotate key "[" or "]" while painting, it will blur and eliminate the pattern.

2. Apply dabs without holding down the rotate key, just be just to use different directions.

3. A very quick jab of the mouse button will cause a texture to barely blend in with what is already there.

4. Add a baseboard off to the side and use it to experiment with different textures and find which ones you think look best with each other. You can then use it much like an artist uses a palette. When the route is finished delete it.

5. Mix up the terrain.

6. In options -> surveyor enable "randomly rotate new object". Most important for trees and other foliage objects.

7. Don't bother with trees until your textures are done. Use the textures to determine the logical placement of the trees.

As an example of what I have learned I present the following:

william0d0201203150002.jpg


I think there are 8 textures with 1 grass and 1 weed object used.

It still needs some short grass moving away from the track and of course trees. But I think I'll be able to make it work without a ton of trees.

The goal being that as you drive through the route there are constantly small changes which immerse the player.
 
Well I'm downloading a ton of stuff off the DLS made by Leeferr, Euphod, dmdrake, and some farm textures and buildings as well as barns. I hope they're worth it. Just got my FCT so I'll be getting my moneys worth hopefully.
 
@ hert and Kris94, I do beg your pardon, I had not realized I was intruding into an on going, multi-thread conversation. I was reacting to what I thought was a rather harsh "Well its slightly better then your other routes." comment. There has been so much rudeness here of late that I could not allow such to pass without some reaction.

I want to thank cascaderailroad and William0d0 for their informative, helpful, and supportive comments.

Keep at it Kris94!

Norm
 
@ hert and Kris94, I do beg your pardon, I had not realized I was intruding into an on going, multi-thread conversation. I was reacting to what I thought was a rather harsh "Well its slightly better then your other routes." comment. There has been so much rudeness here of late that I could not allow such to pass without some reaction.

I want to thank cascaderailroad and William0d0 for their informative, helpful, and supportive comments.

Keep at it Kris94!

Norm

Well I've seen and experienced far worse but thanks anyways.
 
Back
Top