This Route is awesome Install went perfect just read the directions and followed the links. Runs very smooth on my PC even too.. Treated my self to the Blue Comet too.....
From MP 235 to Hazard Depot
Something a bit different! The proportions look a bit odd because for legibility the various parts of the HUD have been copy pasted full-size onto a cropped screencap. Anyway, it's from the 'Endless Coal' session released with the route and a few things are worthy of note. Firstly the shot proves that at least one of us has a full cast of Drivers! Secondly the time is nearly four and a half hours into the session, and I swear I have not had to get the AI out of strife once apart from the one issue mentioned below! Third thing is the trip meter - 83 miles on a 30 mile route! The train was the first train spawned by the western portal at about 07.30. 'Edgar' and the AI took it on it's Portal schedule to Blair Fork Yard. I then used nothing but AI commands to run around the train, load at Beech Fork Tipple, run almost the entire length of the route back to EK Power and unload. I had to manually reversed the train a few feet to clear the switch, then the AI ran around flawlessly once again and took the train all the way back to the Eastern Portals. The train was on the route for almost 4 hours, never stopped moving apart from adverse signals, interacted with six or eight other trainz (including a three-way meet at Hazard yard) and the AI needed helped out with one simple move, and that only because some idiot forgot to place a trackmark to allow the AI to make that one small reverse move at the power station. Great stuff!
Dermmy, are others reporting the track issue seen above?
The bridge does not show up, and have no missing assets? (Fixed, disabled bad content - enabled)
Anyone know how to fix the wire alpha bleeding issue on telegraph wire with nvidia driver? Have 9800GT 1GB Nvidia. Route is the best scenic route I have ever seen however stutters quite allot.
The alpha thing is a 'feature' of TS2010 Compatibility Mode. The telegraph lines used (and the barbed wire fences) are the best I could find till somebody comes up with some true 3D modelled ones that don't run a million polys a meter
Andy
EDIT -I see your fix, but shouldn't disabled content appear in a route if called??
For two days I've been trying to get this route! But now.. I have a new computer (now FINALLY set up), TS2010, and this flawless route!
Here are some from me: