A long time ago.. back in the days of TRS2004 I started a route which I recently started to totally overhaul.. I intended and still do (But life and work is silly) release it with lots of highly scripted sessions.. I haven't yet got that far except some half finished ones.
Anyhow its a rather self indulgent route, quite detailed with lots of payware and assets i've reskinned for my own use.. So I figured i'd let a handful of people give it a go so I can see what issues there are with such a thing, what assets need to be packaged up and DLS'ified if I ever release it.. Someone to send sessions and stuff..
If you're curious of this route, check the link in my sig. I did a blog when I started to revamp it just as a way of documenting stuff and as another hobby.
If anyone would be up for taking a CDP and seeing what is missing i'd be really greatful, I just want to know if its even possible to release sometime down the line.
Stuff you need to even possibly give it a go:
I started this route in 2004 as a fictional preserved railway I could run nearly anything on. Set in the UK, somewhere between the LNER and LMS regions. I wanted it as real as possible so devised stocklists the railway has and is borrowing.. i've got timetables for different densities to build sessions on and give that bit of realism. One quite unrealistic factor is the speed limit goes over 25mph, which if you don't' know is the max speed for a heritage/preserved line in the UK.. a bit of artistic licence.
The line currently is 10miles long (IRC) but has a few miles extra one end to a national rail station named Dussart modeled on Marks Tey (And named in tribute of Beanpole/HJP a great Trainzer). The line is intended to go further in the other direction towards a rather big railway museum (Already made) with mainline connection but I wanted to get the current version finished up before extending.
So far, 4(& 1/2, its a halt) stations with two passing loops.
I'm the kinda person that rarely finishes anything, I left this route alone, moving onto other things until just over a year ago on the aniversary of Dukey's death.. intending to bring it upto date, revamp it and release it.. I managed to finish the first version but then couldn't control my creative bug and extended it somewhat.. (Don't we all do that?). IF you're curious as to how the old Dukey's Railway looked when I opened it in TS12 after not touching it since 2004 with comparison shots to how it looks now.. check this post out http://dukeysrailway.blogspot.co.uk/2012/01/comparrison-shots-old-vs-new.html
Some screenies.
DISCLAIMER: Old screenshots grabbed from my blog so you get an idea.. Most of them are over a year old.
Hopkins End, the end of the line! Hopkins End is a seaside town with caravan parks and amusements. The railway terminates here and is the base of most of its rollingstock and steam locomotives, including a few exhibits!
I think I pulled off making the handcar look like the driver is a model right?
Brigden, halfway between Bowery and Hopkins End. A two platform station based at a small village.
Approaching Brigden
Loop between Brigden and Bowery, a maintenance consist is often stored here as the loop only see's use on busy days.
N2 at Bowery Station, awaiting its last train journey to Hopkins End
a
View from the cab of a 66 at Bowery platform 1, looking towards Brigden
At the other end of Bowery the line heads towards Dussart a station and junction connecting to the national rail network. A DMU travels between the preserved line and Dussart a few times a week and on busy events
Buffet and restaurant mk1's in the carpark. They stay here you see, the food is lovely I hear, but upon delivery this shunting movement wasn't thought out and our 08 was trapped..
Anyhow its a rather self indulgent route, quite detailed with lots of payware and assets i've reskinned for my own use.. So I figured i'd let a handful of people give it a go so I can see what issues there are with such a thing, what assets need to be packaged up and DLS'ified if I ever release it.. Someone to send sessions and stuff..
If you're curious of this route, check the link in my sig. I did a blog when I started to revamp it just as a way of documenting stuff and as another hobby.
If anyone would be up for taking a CDP and seeing what is missing i'd be really greatful, I just want to know if its even possible to release sometime down the line.
Stuff you need to even possibly give it a go:
- TS12
- Settle & Carlilse add on (up to date with all the extra stuff from the website, you should have it already because its great!)
- Duchess & Coronation class Auran payware (Not essential but i'd like to keep some of the assets).
- FCT, because I figure it needs a lot of content!
- Pofig's trees. (I can package these up to make it easier, as I believe you're allowed to do this under his licence, as long as they do not go to the DLS).
- Stuff i've forgotten to put on the DLS.. (I can send as we go along).
I started this route in 2004 as a fictional preserved railway I could run nearly anything on. Set in the UK, somewhere between the LNER and LMS regions. I wanted it as real as possible so devised stocklists the railway has and is borrowing.. i've got timetables for different densities to build sessions on and give that bit of realism. One quite unrealistic factor is the speed limit goes over 25mph, which if you don't' know is the max speed for a heritage/preserved line in the UK.. a bit of artistic licence.
The line currently is 10miles long (IRC) but has a few miles extra one end to a national rail station named Dussart modeled on Marks Tey (And named in tribute of Beanpole/HJP a great Trainzer). The line is intended to go further in the other direction towards a rather big railway museum (Already made) with mainline connection but I wanted to get the current version finished up before extending.
So far, 4(& 1/2, its a halt) stations with two passing loops.
I'm the kinda person that rarely finishes anything, I left this route alone, moving onto other things until just over a year ago on the aniversary of Dukey's death.. intending to bring it upto date, revamp it and release it.. I managed to finish the first version but then couldn't control my creative bug and extended it somewhat.. (Don't we all do that?). IF you're curious as to how the old Dukey's Railway looked when I opened it in TS12 after not touching it since 2004 with comparison shots to how it looks now.. check this post out http://dukeysrailway.blogspot.co.uk/2012/01/comparrison-shots-old-vs-new.html
Some screenies.
DISCLAIMER: Old screenshots grabbed from my blog so you get an idea.. Most of them are over a year old.
Hopkins End, the end of the line! Hopkins End is a seaside town with caravan parks and amusements. The railway terminates here and is the base of most of its rollingstock and steam locomotives, including a few exhibits!
I think I pulled off making the handcar look like the driver is a model right?

Brigden, halfway between Bowery and Hopkins End. A two platform station based at a small village.

Approaching Brigden

Loop between Brigden and Bowery, a maintenance consist is often stored here as the loop only see's use on busy days.

N2 at Bowery Station, awaiting its last train journey to Hopkins End
a

View from the cab of a 66 at Bowery platform 1, looking towards Brigden

At the other end of Bowery the line heads towards Dussart a station and junction connecting to the national rail network. A DMU travels between the preserved line and Dussart a few times a week and on busy events

Buffet and restaurant mk1's in the carpark. They stay here you see, the food is lovely I hear, but upon delivery this shunting movement wasn't thought out and our 08 was trapped..

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