draw distance problem

plz anyone here to help me to over come this problem
helpdesk is dead these day so only way i can get help is this forum


kamran_20111104_0010.jpg

kamran_20111104_0011.jpg

kamran_20111104_0009.jpg

kamran_20111104_0004.jpg
 
I've noticed that you have not provided much details about your system.

Might be worth doing so.

It may also be worth using the performance statistics to identify problem splines.

Shane
 
intel dual core @ 2.5 ghz
4 gb ram
evga gts 250
win 7 sp1 64bit
every software is up to date
every thing was fine a month before then this starts happening
 
yes
i build a station and ran the train it was fine but next day when i open the trainz this problem starts i evn delete the whole route but problem is still here
 
i am also thinking about texture as i have added a lot of texture on that day and some textures are very heavy but there is no way i can delete that texture as i can covered it with other but i tried this too but no go but if there is any way to delete texture then i might gave it a try
 
Easy way is if you can remember which texture is to delete it from content manager and use the remove missing assets tool in surveyor.

Looking at the image of the fonts that looks to me like antialiasing is off?

Plus I would think it's case of bad splines causing part if not all of the draw distance problem.

The GTS250 works far better in directX than in OpenGL, which may be another cause of problems.
 
Kamran,

Have you tried creating a new Route just as a trial? Nothing fancy, just a few assets and a bit of track stretching into the distance. You could probably put something simple together in less than five minutes.

That would then allow you to check your draw distance and setting with just a few items and no textures, just to test out the “texture overload” theory prior to attempting any deletion. If you get the same clipped draw distance on a route with a low number of assets then it could be a pointer to a different reason for your problem.

If, however, the trial shows a restored long draw distance, you could perhaps try adding one texture at a time to see which one/s are causing the problem.

Edit: Just seen Malc's response. You could do the same with any suspect assets/splines as well.

Cheers
Casper
 
Last edited:
Draw distance is a failing in Trainz:

rollins_draw.jpg


Watching the mountain slowly develop in the distance sorta hurts the experience.

Nothing you can do about it. I am maxed out on ram, video card and processor.

Harold
 
@hminky
i have set every thing set to max but the amount of scenry i am getting is just 1/4 of what you are getting just check the screenshots i posted and they go more worst when i enters in cab
if i was getting a scenery like you then why will i create this thread
 
@hminky
i have set every thing set to max but the amount of scenry i am getting is just 1/4 of what you are getting just check the screenshots i posted and they go more worst when i enters in cab
if i was getting a scenery like you then why will i create this thread

That is Rollins Pass from TrainzItalia with very few assets, mostly trees and bushes and there is no draw distance.

If I run an urban route I get what you get, no distant assets even with a high horsepower machine.

Harold
 
i cant even get a single building placed on a blank baseboard
just check the video i posted you will get the idea
 
Back
Top