I'm starting to put distant foliage into my Uintah Rwy route and have been trying to make the distant mountains look reasonable from a distance. I have never been able to find a texture that makes forested hills look realistic, especially when there are many many miles of them .
due to the terrain on this route deleting the boards that are a fair distance away destroys the overall feel. obviously I don't want to overload the graphic card, but I also dont want to make the hills look flat.
After experimenting a lot I've plumped on using one of jvc's rocky mountain low tree assets , its not juniper ./pinyon forest, but its so far away it hard to tell when its about 3000 ft away from the track, its not going to look all that good close up, but i think it looks ok from a distance .
i have to fine tune the asset as its just been done very quickly , but so far my 2gb gtx 680 runs it fairly well at 15,000 feet draw distance .this shot is low detail for trees and scenery so that's why its a bit fuzzy..
the trees in the foreground are pinyon /junipers which are mostly c071's which are great trees but not adapted for TANE . if possible i'd like to get them updated so they are more efficient but I realize co71 may not want them to be distributed in a TANE version. Down the track users of this route might be able to change them for other less prototypical trees in order to run the route as its going to be graphic heavy .
Anyway, I'd like constructive comments or suggestions as to how I could do this better , I do not want to use spines as there are already a lot being used and they do tend to slow things down more than individual assets in my experience. They also look repetitive than the individual asset repeated and staggered .
if anyone has a better low poly tree asset to use in the distance I'd much appreciate it if you could let me know.
due to the terrain on this route deleting the boards that are a fair distance away destroys the overall feel. obviously I don't want to overload the graphic card, but I also dont want to make the hills look flat.
After experimenting a lot I've plumped on using one of jvc's rocky mountain low tree assets , its not juniper ./pinyon forest, but its so far away it hard to tell when its about 3000 ft away from the track, its not going to look all that good close up, but i think it looks ok from a distance .
i have to fine tune the asset as its just been done very quickly , but so far my 2gb gtx 680 runs it fairly well at 15,000 feet draw distance .this shot is low detail for trees and scenery so that's why its a bit fuzzy..
the trees in the foreground are pinyon /junipers which are mostly c071's which are great trees but not adapted for TANE . if possible i'd like to get them updated so they are more efficient but I realize co71 may not want them to be distributed in a TANE version. Down the track users of this route might be able to change them for other less prototypical trees in order to run the route as its going to be graphic heavy .
Anyway, I'd like constructive comments or suggestions as to how I could do this better , I do not want to use spines as there are already a lot being used and they do tend to slow things down more than individual assets in my experience. They also look repetitive than the individual asset repeated and staggered .
if anyone has a better low poly tree asset to use in the distance I'd much appreciate it if you could let me know.

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