DLS Cleanup and frustration

Pendolino

Cab mode weirdo
I just claimed, repaired and submitted <kuid2:121398:15005:1>,SBB Shimmns.

Unfortunately, I discovered all of the dependencies have very low trainz-build numbers:

ASL shimmns 708 bogey,<kuid:37235:50001> 1.3
Container,<kuid:-3:10042> 1.3 (built-in in TS12)
default wagon,<kuid:-25:42> 1.3 (built-in in TS12)
Stahl-Coils 2m x 1,5m,<kuid2:72730:61028:3> 2.0
Steel Coil 1.5x1m,<kuid2:44988:80090:4> 2.0

None of them is listed among the items included in the list of the content available for repair.

The bogey, in particular, still uses a .PM mesh and has an archaic config structure. This will almost certainly make the repair of the main asset useless :(. It is really so difficult to add dependencies to the repair list, so that older assets may be updated - when possible - to recent standards?
 
It is really so difficult to add dependencies to the repair list, so that older assets may be updated - when possible - to recent standards?

There is a thread about this somewhere in the Dev forum. The comment is that something is going to happen 'real soon now'.

However, with that particular asset the dependencies aren't a problem - if you fix the errors then it runs OK in T:ANE at build level 3.5, even with the very old dependencies. Items should only be in the repair list if they have errors, not just because they are old or poorly constructed.
 
There is a thread about this somewhere in the Dev forum. The comment is that something is going to happen 'real soon now'.

Yes, I know: I am not part of the Dev forum, but I noticed the thread and I bothered some of its members with my opinion about this issue. I understand that there are possible issues with the DLS Cleanup program (e.g. the "repairer" who broke down the ALCo RS-3 enginespec) and I closely follow the thread.

However, with that particular asset the dependencies aren't a problem - if you fix the errors then it runs OK in T:ANE at build level 3.5, even with the very old dependencies. Items should only be in the repair list if they have errors, not just because they are old or poorly constructed.

This is true for this asset, even though I think the dependencies will sooner or later sprout errors in recent versions (but this is only my questionable opinion :D).

The whole process for the selection of the items included in the DLS Cleanup list looks a little bit strange to me. A pair of examples:
some time ago, the DLS Cleanup listed only one of the two elements of an articulated container car: fine, and then what are we supposed to do with half a car?
I am developing a session, and I discovered that there are many loads showing the error referring to the use of an image file both directly and in a texture.txt file. This is an error - not a warning - in Trainz Mac 2, and prevents using many fine cars because of a very easy to fix error.
 
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