Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Yeah, like making new assets with a TB of 3.x to avoid LOD requirements. Often those assets are broken in the build they were made for (3.x).It's up to N3V to state what the rules are for acceptable content and enforce them at the time of uploading. Reject anything that does not conform. They do have some existing rules, as outlined in post #4 but they could probably do more to close the loop-holes that certain people exploit.
How many times has this been requested, with no reply at all from N3V (and Auran before them)?Until that happy day arrives, it would be nice if the DLS listings would include poly counts and LOD levels bside the current file size.
Until that happy day arrives, it would be nice if the DLS listings would include poly counts and LOD levels beside the current file size.
Actually, "mindless entertainment" is a rather narrow view of Trainz. There are many who get nostalgic pleasure from following trains around. There are many who get great satisfaction out of replacing their model railway (along with the inherent space limitations) with layouts that are virtually infinite in size. There are those who get creative satisfaction out of route building. There are those with a technical leaning who get personal satisfaction out of creating representative items of specific railway companies and eras. Yes, I have no doubt there are many that do see Trainz as "just like any other video game. Mindless entertainment" ........... but there is so much more to Trainz than that if one cares to look ............. and think, especially about all those 3rd party assets which make up a significant portion of the Trainz offerings!Ok. So, I'll start by saying thank you so much to all content creators both past and present. And to all creators both here in the U.S. and overseas. lot of good content from around the world. Trainz is my most preferred train sim over the other sims because of its freedom of play, which is why I support all content creation. AI, sketch up, whatever. Those that have mastered 3ds Max creation will always be the go-to choice for content, but. I don't think there's enough of those types of creators to fill the insatiable void that us gimme pigs have for the content we want, and nor should we expect them to deviate from what they normally create to satisfy that void. I think that other methods of creation should be encouraged or at least tested out and used as a learning tool for those who just want to contribute something. To be so triggered over a free digital download, that it stirs up half the community... Come on now... Is it really that serious? Maybe AI will get better over time, maybe it won't. You have the right to hate it all you want, I don't care, as long as "We the Piggies" and the void are ok with it for the time being. So, keep calm, back away from the computer, go outside and breathe in some of that fresh real world, cause at the end of the day, Trainz is just like any other video game. Mindless entertainment.
However, with a build of 5.6 and 9 textures, the warnings become errors and cannot be displayed.
I've no idea what information (metadata?) Trainz collects about an uploaded asset but since its parsing the asset for errors and warnings perhaps it wouldn't be too hard to collect statistics such as that.That would be useful, but it means something, some internal program would have to open every asset on the DLS and determine this information. I think that is the reason we do not have it.
Ok... Well, I can respect what you say is true. We sure can get passionate about our hobbies.Actually, "mindless entertainment" is a rather narrow view of Trainz.