Development halted?
I love the original TRS19 build 100240, but since then the development for me seems halted
-UDS some will like it but I don't use it
-MPS in its current form I can't use. will try it if ALL content can be used.
-TNI a nice idea, but only if people actually make things with it
-Phys-X also a nice idea, but we learn to turn it off to get better framerates
-PBR can be nice on some surfaces, but not if there are height differences
not if you get nausea cause ground and walls wobble
cab views have serious artifacts, and the increased file sizes drastic slows the game down
-error checking good, but not if it breaks a lot of content (we want Train-Simulator not Repair-Simulator)
-New water, unfinished, not transparent, people have no idea how to control or remove it easy
-S2 has brilliant ideas, but it lacks interface design and is far from complete
-New passengers, higher details yes, but dark at night, not animated, no easy selection of different sets
What lacks (in my eyes) is a masterplan, someone that collects all we users really want from forum and Discord
not pile up 1000 tickets (that no-one knows) of which 800 are probably user systems or a few local assets
combine it with good economics and realistic schedule.
Just an Example (don't care about the sequence):
2022 july, finish MPS, ALL assets can be used, #trainzchat without login/out spam
2022 aug, finish S2, all interfaces readable, user-friendly and intuitive, goal: full replacement of S1
2022 oct, repair/renew the schedule command, waybills, freight handling etc.
2022 nov, passengers sets old/new, different sets, selectable in kind region
animated and not dark a night
2022 dec, overhaul weather, rainbow, moon, easy to apply rain on all cab windows
2023 jan, fix PBR, no height difference and cab artifacts
2023 feb, fix all Interfaces, new Store with better filtering
2023 mar, fix Phys-X no performance hit when on
2023 apr, better sound system, distance parameter in settings where a sound plays cause rail has a gap
also where 2 tracks cross (native replacement of the clickety-clack trigger) and...carz honk much softer !
2023 may, smart catenary(OHW), a user selectable wire asset and height added to procedural track
the wire can be on a different layer(easy to turn off) a scriptable GetCatHeight() function
2023 jun, New native script functions, that catch older functions and translate them to what n3v wants it to be
example: GetTrainList, write in native code the async search needed for this
etc.etc.
Sounds easy not being a real programmer, but everything starts with an idea, a good plan and a roadmap
everything is possible in Trainz, that's why we love it, that's why it stands out.
We all want TRS22 to be a success, if I can help anywhere, let me know
greetings GM
I love the original TRS19 build 100240, but since then the development for me seems halted
-UDS some will like it but I don't use it
-MPS in its current form I can't use. will try it if ALL content can be used.
-TNI a nice idea, but only if people actually make things with it
-Phys-X also a nice idea, but we learn to turn it off to get better framerates
-PBR can be nice on some surfaces, but not if there are height differences
not if you get nausea cause ground and walls wobble
cab views have serious artifacts, and the increased file sizes drastic slows the game down
-error checking good, but not if it breaks a lot of content (we want Train-Simulator not Repair-Simulator)
-New water, unfinished, not transparent, people have no idea how to control or remove it easy
-S2 has brilliant ideas, but it lacks interface design and is far from complete
-New passengers, higher details yes, but dark at night, not animated, no easy selection of different sets
What lacks (in my eyes) is a masterplan, someone that collects all we users really want from forum and Discord
not pile up 1000 tickets (that no-one knows) of which 800 are probably user systems or a few local assets
combine it with good economics and realistic schedule.
Just an Example (don't care about the sequence):
2022 july, finish MPS, ALL assets can be used, #trainzchat without login/out spam
2022 aug, finish S2, all interfaces readable, user-friendly and intuitive, goal: full replacement of S1
2022 oct, repair/renew the schedule command, waybills, freight handling etc.
2022 nov, passengers sets old/new, different sets, selectable in kind region
animated and not dark a night
2022 dec, overhaul weather, rainbow, moon, easy to apply rain on all cab windows
2023 jan, fix PBR, no height difference and cab artifacts
2023 feb, fix all Interfaces, new Store with better filtering
2023 mar, fix Phys-X no performance hit when on
2023 apr, better sound system, distance parameter in settings where a sound plays cause rail has a gap
also where 2 tracks cross (native replacement of the clickety-clack trigger) and...carz honk much softer !
2023 may, smart catenary(OHW), a user selectable wire asset and height added to procedural track
the wire can be on a different layer(easy to turn off) a scriptable GetCatHeight() function
2023 jun, New native script functions, that catch older functions and translate them to what n3v wants it to be
example: GetTrainList, write in native code the async search needed for this
etc.etc.
Sounds easy not being a real programmer, but everything starts with an idea, a good plan and a roadmap
everything is possible in Trainz, that's why we love it, that's why it stands out.
We all want TRS22 to be a success, if I can help anywhere, let me know
greetings GM