Developer info...Please explain?

targanon

Targ (Chris)
Targanon_20120119_0006.jpg


here is is a image from one of the routes I'm working on.

this is all very good to get this info but is there another way to get the info displayed here.

the reason for it is I would like to find out what else is causing the bottle neck on my route.

I know the track model I have selected is taking a big chunk of the little bit of my CPU the Trainz actually uses..

but in an effort to improve things for everyone that does not have a big Computer.. thus making my route much more appealing.. I would like to make it run smoother. So I need to know whats slowing it down..?

Does the jet log include this info is there another log that is created that has load info for each object..?

is there some way of getting this info.. ?
 
Nothing wrong with those readings they pretty good. Start worrying if the worst buffer count goes over 100 or the scene load goes much over 60 to 70%. You have to move around the route to find the worst areas as the readings change depending on where you are.

No jetlog does not record every item only faulty ones.
 
Ok I have been pullingmy hair of late trying to work out why all of a sudden I was getting really Bad FPS thats why I started looking at that info above.

I found most of the issue was somehow the Display Driver was in OpenGL mode>> LOLs

OK fixed that and now I have grate FPS again.

Very smooth Play..

Now While I do have great FPS my worst buffer count does not go over 35 and item is Track..


My scene load However goes up to 85% at full ZOOM (up close) tilted to have top of Screen at horizon. but Zoom out to about 30 meters hight same level top if screen at Horizon and max is 90%, Saying this I don't get any FPS issues its still very good.. lowest it hits is 40 FPS approx half along the route which is also the highest point of Load..
 
Back
Top