Yes, the lack of information in the description is one of my pet peeves in Trainz, doesn't mater, DLS, CM, or other sites, better descriptions please (end rant).
The whole no derails thing is a different thing, most Trainzers don't deal with railroads on a professional basis and it is designed to be a fun game... meaning that the detail of derails is often overlooked, or ignored in preference of expediency. There are lots of reasons that they weren't put in, but it more or less boils down to the two reasons; didn't know, or to much work. Essentially derails are put in to protect either the mainline or personnel working on equipment (such as a shop or unloading cars in an industry). In Trainz we don't have some of the same concerns operationally as a real railroad because the game isn't set up to have accidents (such as a car getting away), this does change how we build route and sessions. It may be a carryover from earlier versions of Trainz, or just one of those "real" things that got dropped in favor of being a fun sim. Trust me, trying to find that rusty old derail in the weeds at the wee hours of the morning on some old industrial track is a pain in the ahh... you know what; and missing that derail has earned many a trainman some time off.