Deleting train cars

danny5

join 1-1-2005
can someone write a rule that would remove derailed train cars.( the key words here is train cars) I have re-rail portal, delete trains command and derail train eraser, but these don't remove train cars that for some reason get left behind and they seem to be always on main line.
I'm running 2006 as you can see i have 09 & 10 too.
I and i'm sure a lot of people would appreciate it.
Thanks,
 
If you use TS2010 you will find that derailed stock will disappear after a short interval. This may be true of TS2009, I haven't used that for a long while.

There was something that would work with TRS2004 and 2006 but I can't help you there.

However as this is a simulator, you should simulate real practice and fix the faults that cause the derail

Peter
 
Thanks Peter,for your response. I don't know why the trains are derailing under AI control ? I have a main line 29 boards long in a straight line with INDs on both sides,about 2000ft long tracks & go back to the main line. The derailment don't happen at the same place,and i don't know about them tell i get a radio massage saying train derailed and re-rail portal handling derailment,but some times the re-rail portal don't get all the cars/wagons.
I know why the trains that i drive derail is that i forget to throw a switch but the re-rail portal will pick up all the cars/wagons then. Seem like it has something to do with AI when the re-rail portal won't pick up all the cars.
If some one could a rule to remove derailed cars/wagons would really be great.
 
If you are using a re-rail portal, then the remove derailed train rules will not work correctly. By changing the properties of a re-rail portal, it is possible to make the portal remove derailed trains.

Shane
 
Shane the problem is not that i can't get the train to rerail the problem is that there might be 4 or 5 cars/wagons left and there no way at this time to remove them.
That why i'm asking if someone could write a rule that would do this.
 
Have you tried the Derailed Vehicle Eraser rule? Also, if you do decide to try using the re-rail portal, make sure there is enough distance between the portal and the first junction/signal. Re-Rail portals also have the ability to remove the cars.

If that fails, that may be a Trainz limitation/bug (if it is, no rule will be able to fix it)

Shane
 
It does not seem to have been mentioned but there used to be a setting for level of derailment realism, from memory, it was possible to set a level with no derailment. If you have a faulty junction, I don't think that the setting would help but it might. Have you checked your junctions?

I have looked in TS2010 but can't see it. There may be a setting in Trainzoptions that will do this.

Peter
 
Actually, derailment realism is set in Surveyor for that particular session (it's one of the settings in the Startup Options rule)

Shane
 
snip: I know why the trains that i drive derail is that i forget to throw a switch but the re-rail portal will pick up all the cars/wagons then. Seem like it has something to do with AI when the re-rail portal won't pick up all the cars.
If some one could a rule to remove derailed cars/wagons would really be great.

Hi danny5,

The only time I have ever had AI trainz derailing is when there is a bad rail joint or a bad turnout. The rails can look as if they are joined ok but they might be at different heights, go over your route and check that ALL the spline points are yellow. If there are any white spline points use the get height then the set height tools to set the height, this should turn them yellow. If it is a bad turnout, remove the first section of the branch rail then remake the joint and reset the height. If all the joints and turnouts are good the AI just does not derail.

Hope this helps,
Bill69
 
Hi bill69 & peter,I checked the option and it's set to none,checked the circles and all are yellow, checked the height and all are at 0.00. My route is just for Iportaling ware i load and unload for other players, no scenery,no building,flat boards. I receives trains and have AI drive to IND load/unload and then to a iportal,on it's way it derails, All I'm looking for is a way to remove the cars that are left after the re-rail portal remove the train but leaves 4 or 5 cars/wagons. Without a driver the delete train won't work, and the derail
train eraser need a engine & driver too.
 
This may be an odd question - have you remembered to put a signal/buffer at the end of the IPortal (the far end, not the end that trains go in) - without it, sometimes trains overshoot and derail.

Apologies if my questions/suggestions seem odd, I'm just helping to narrow down the possibilites.

Shane
 
That funny i did that the other day tring to get the trains to enter the iportal faster but didn't help.
 
Might be worth checking at the industry end - somewhere in the route, there is a junction or track issue (could be signalling related)

Shane
 
My problem has not gone away!Tonight I had AI driver with 22 cars drive to an IND load then drive to another Ind,after loading all the cars at that IND and pull away 20m from that IND one car derailed and was left with no way of removing that car.
Now why did it derail in the first place and how to get that car removed?????
It's blocking the IND and making it useless.
My track is striate,flat all circle's are yellow,all points are at 0.00.
It not my route i have had a 100 trains run thou that IND.
Yes Shane there is about 5 miles to the iportal.
 
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This may sound a really odd question (or two) but:

1.Are you using any junctions? There is a known bug in Trainz that can cause the last car in a consist to derail if it is over a junction and the junction changes.
2.Is there sufficient distance between the second industry and the train's next destination (an IPortal)?

Shane
 
This happen on a straight track,no switches after leaving the IND at least 20m then car derailed. The IND track is 125m long after the IND.
I'm using LARS IND And this happen 20m after the car had loaded and left the IND. (flat straight track) this is what i don't understand!? And why did they put train derailment in the game in the first place? Most of us don't want them. Being they did that then they should have put in a way to remove them. I know about the Re rail Portal,delete train,derail train eraser and option set derail to none,but none of these will remove a car.
We need a rule that will remove a derailed car(s) say at a xxx amount of time.
 
If you are getting frustrated forget about using rerail portals. You can live without them! Then you can use the remove train rule to clear up your train wrecks which should remove the whole train. Set the timer in the rule and away you go. The reason for your derailments is not so easy to resolve. If it is the last vehicle or two that derails that would tend to rule out a track defect. Is it on a facing point switch?
If so then the most likely cause is the AI moving the points before the train has passed over them. If it is feasable from an operational point of view go into surveyor and set the points to the correct position for your train movements or as many as you can. This will eliminate the need for the AI to move the points before and after the train movement.
 
If you are getting frustrated forget about using rerail portals. You can live without them! Then you can use the remove train rule to clear up your train wrecks which should remove the whole train. Set the timer in the rule and away you go. The reason for your derailments is not so easy to resolve. If it is the last vehicle or two that derails that would tend to rule out a track defect. Is it on a facing point switch?
If so then the most likely cause is the AI moving the points before the train has passed over them. If it is feasable from an operational point of view go into surveyor and set the points to the correct position for your train movements or as many as you can. This will eliminate the need for the AI to move the points before and after the train movement.


some times that rule will not deteled all the cars
 
In driver there the view details if you right click on a car it will tell you the wieght the car is hauling,name of car,and what priority. why can't delete car be added to this ? I don't know where to find view detail in con-txt files or i'ed try to add it. If someone could help me in anyway to sove my problem other then not to derail would be a lot of help.
Thanks
Danny5
 
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