I've been messing around with kicking cars, which for the first time had me looking at handbrakes. SP1 seems to have broken the only built in command there was, DCC-apply-handbrake, because now it does nothing. I don't know if it worked pre-SP1, as I never tried it.
Finding that disappointment, I remembered seeing some cars in my game that had their OWN handbrake setting in the "View Details" dialog - CSXT ex Chessie ACF Centerflow 3 Bay long hatch,<kuid2:45324:300100:1> is one of those cars.
When I set it on a grade, I have to couple to it, release the automatic brake, and then pop the coupler to get the Hopper rolling. (That's on N3Vs end I'm sure)
Then if I click "apply" for the handbrake on the hopper in the "View Details" dialog, the car stops, but only for a moment before it starts rolling again. If I click "release" it again STOPS, but only for a moment before it starts rolling again.
Unfortunately I never used this car pre SP1, so I don't know how it "used to work" but that's how it's working now.
Thoughts?
Finding that disappointment, I remembered seeing some cars in my game that had their OWN handbrake setting in the "View Details" dialog - CSXT ex Chessie ACF Centerflow 3 Bay long hatch,<kuid2:45324:300100:1> is one of those cars.
When I set it on a grade, I have to couple to it, release the automatic brake, and then pop the coupler to get the Hopper rolling. (That's on N3Vs end I'm sure)
Then if I click "apply" for the handbrake on the hopper in the "View Details" dialog, the car stops, but only for a moment before it starts rolling again. If I click "release" it again STOPS, but only for a moment before it starts rolling again.
Unfortunately I never used this car pre SP1, so I don't know how it "used to work" but that's how it's working now.
Thoughts?