Creating Content

Hey Mick.

I thought I read that someone was working on this.

So I guess, I just toss it into the add-ons files?....
I will give this a go asap.

Been gone for a bit, had some PC bugs to work out.;)


Thanks Mick & Paul

Don't toss it into that folder. Toss it onto your desktop or somewhere. Let the User Preferences/Install Addons process decide where to put it. Once it's installed you will find it in Addons/Mesh/Mesh Edge Tools, where you will need to enable it.It then appears as "Bevel" under the Specials menu, keystroke "W" (I think that must stand for "Why??")
Mick Berg.
 
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Don't toss it into that folder. Toss it onto your desktop or somewhere. Let the User Preferences/Install Addons process decide where to put it. Once it's installed you will find it in Addons/Mesh/Mesh Edge Tools, where you will need to enable it.It then appears as "Bevel" under the Specials menu, keystroke "W" (I think that must stand for "Why??")
Mick Berg.


Figure of speach.

Yah, I intsalled the addon and it works greate.

As for the "W" key ? Got me. They used "B" as a selection tool. I guess it stands for "Whatever". LOL

Thanks
 
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In other words, Selection tool, be it faces or verticie's.;)

Hi,

I am using Blender 2.57b, I also use 2.49b so there are differences.

That is what I use for faces, Verts etc. You have to make sure when using Blender 2.57b "B" key ( box select ) that you do box select all the sides or faces in that object to ensure you get an even result.
Try out this "B" key to see what happens if you have not selected all of that object that you wish to alter.

I don't know if you have used the Boolean operation to create holes yet, if you do, don't use difference, you have to use intersect and remove unwanted remaining faces.

Mike
 
Hi,

I am using Blender 2.57b, I also use 2.49b so there are differences.

That is what I use for faces, Verts etc. You have to make sure when using Blender 2.57b "B" key ( box select ) that you do box select all the sides or faces in that object to ensure you get an even result.
Try out this "B" key to see what happens if you have not selected all of that object that you wish to alter.

I don't know if you have used the Boolean operation to create holes yet, if you do, don't use difference, you have to use intersect and remove unwanted remaining faces.

Mike
I'd like to add that when selecting vertices with the Box selector you must be in Wireframe view, (not Solid) or any vertices you can't see will not be selected, or worse, you will get random vertices selected.
Mick Berg.
 
I have finished the tutorial on exporting to Trainz from Blender 2.57, and it can be viewed on my web site at www.mickberg.com. No frills or pretty pictures, but I hope it gets the job done. Please check it out and let me know if there are any mistakes or legal violations, or if any thing is unclear or missing.
Thanks,
Mick Berg.


Great job. Thanks Mick. I was hoping this new version would stop the appearance of black objects once animation is applied to them. The object shows up perfectly in the preview window but black when placed in Trainz. This only effects animated objects created as scenery objects. I've created and animated boats, cranes, dump trucks, people, when I create animation for them they show up black in Trainz. This happened in 2010 and now 2012 Trainz.
 
I'd like to add that when selecting vertices with the Box selector you must be in Wireframe view, (not Solid) or any vertices you can't see will not be selected, or worse, you will get random vertices selected.
Mick Berg.


Just a note,

In solid view, while in edit mode, there is a box to the right of the Vertex, Edge and Face selection tool below your display window ( Limit Selection to visible ).
If activated, while in solid view, this will make the object semi transparent allowing you to select hidden Vertex, Edge and Faces. ;)
 
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Just a note,

In solid view, while in edit mode, there is a box to the right of the Vertex, Edge and Face selection tool below your display window ( Limit Selection to visible ).
If activated, while in solid view, this will make the object semi transparent allowing you to select hidden Vertex, Edge and Faces. ;)

I never worked out what that one did. Thanks for explaining. We learn something new every day!
Mick Berg.
 
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