Crash Physics

AgentKah2006

New member
I refuse to believe that the older trainz games had better crash physics than the newer trainz game. So does anyone possibly know if there is any mod that makes the derailing/crashing physics more better and realistic by any chance? Or is that just not a thing yet or something?
 
older trainz games had better crash physics than the newer trainz game
I believe that they probably did but as I am not into using Trainz as a "crash simulator" it was never a priority to me.

The lack of "realistic" (whatever that means) crash physics pops up in these forums at odd times (now must be one of those times) and I vaguely recall N3V saying something about this a fair few years ago. The problem, of course, is that everyone has a different view of what "realistic crash physics" actually is. It is just not practical for N3V to spend the resources improving the "crash physics" when so many other higher priority issues have to be resolved.
 
Why do you want such a feature if you don't mind my asking? Isn't the point of Trainz to run trains instead of crashing them?

I don't know of such a feature that is available but it would be a very short gameplay session if crashes were the main focus!

Cheers,

PLP
Well... It doesn't make sense to drive a train on a tight curve at 200 kph or more as if it was a F1 car without derailing the train.
 
I refuse to believe that the older trainz games had better crash physics than the newer trainz game. So does anyone possibly know if there is any mod that makes the derailing/crashing physics more better and realistic by any chance? Or is that just not a thing yet or something?
I believe there's something mentioned about this on the Trainz Roadmap. Search for that and you can vote for all your favorite things, think of this being a wish list of sorts that the developers will use for future Trainz features.

Implementing what I think you are asking for, is not an easy task. The underlying physics are most likely in the game engine, the problem however is in order to see the effects of a crash, massive changes need to be done to the content such as adding in or modifying existing meshes of train wagons and locomotives. Modifying the trains is one thing, having access to the original models, which is required for this, is next to impossible. N3V doesn't create much content if at all and the content you see for sale on the Content Store, available for download for free on the DLS, and on third-party websites is user-created content. With thousands upon thousands, if not in the tens of thousands, of locomotives, wagons and other content needing modification, this is nearly impossible task.
 
It doesn't make sense to drive a train on a tight curve at 200 kph or more as if it was a F1 car without derailing the train.
The question I would ask is why would you want to drive "a train on a tight curve at 200 kph or more"? If your answer is "why not?" then I would suggest that BeamNG.drive,
as mentioned by @MarvinMartian above, is for you.

"BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for Windows and Linux. The game features soft-body physics to simulate realistic handling and damage to vehicles". Wikipedia.

Implementing what I think you are asking for, is not an easy task.
I recall one complaint about the Trainz crash physics was that derailed trains would move right through buildings and other scenery objects without any damage to the buildings and the trains.
 
I vaguely recall N3V saying something about this a fair few years ago.
During the switch to the E2 graphic engine, the old physics system was found not to like the new engine so a much simpler system was used.

Peter, believe it or not, Trainz crash videos get lots of views on YouTube. I guess those 13 year olds have a bit of Gomez Addams in them.

The big difference for most users was that DCC mode behaved with a bit more realism than now. Kind of like having a fancy electronic throttle in model railroading. Now it is like the cheap power supplies that come with train sets. I still have my transistor throttle from 50 years ago. I checked it the other day and it still works as I remember. Remarkable how much better things were made back then.
 
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