Counting Baseboards

AdvancedApproach

Active member
How does Auran and N3V Games mark the baseboard system? Does it use natural or whole numbers? The reason I'm asking because my fictional route is using an exact predetermined number of baseboards, 492 to be exact. For those who are unaware natural numbers start with 1 and go from there. Whole numbers start with 0 and go up from there. Can anyone inform me of this? I'd greatly appreciate it.
 
Natural. If you have a one baseboard layout the count is one, so extrapolate.... and ☺️
So I did some exploring and found out that it's whole numbers. That picture is you is the beginning of my route. They start off as baseboard 0. In other words, the whole number system is in use based on this screenshot I took earlier.
jKZqcsa.jpeg
 
So I did some exploring and found out that it's whole numbers. That picture is you is the beginning of my route. They start off as baseboard 0. In other words, the whole number system is in use based on this screenshot I took earlier.
jKZqcsa.jpeg

Interesting. @AdvancedApproach

Wouldn't a 1 baseboard route then show zero board count?
Oops, didn't see that you stated that fact.
Odd that they would a consider a 1 baseboard route as having no baseboard.

Illogical Captain ! ☺️


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Not illogical, just non-intuitive.

It's the same with LOD. An asset with lod0, lod1, lod2 meshes has 3 levels of detail. The total count (of meshes or baseboards etc) is different from the numerical labels given to each one.
 
Not illogical, just non-intuitive.

It's the same with LOD. An asset with lod0, lod1, lod2 meshes has 3 levels of detail. The total count (of meshes or baseboards etc) is different from the numerical labels given to each one.
@Dinorius_Redundicus > Yeah, I can see that. The thing that bugs me about it is that the LOD naming is a designation system right? Naming the levels from the main detail mesh through the successive lower detail meshes.

The baseboard count system should be natural, as it's only counting existing boards, and not denoting any other property, right?
 
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Not illogical, just non-intuitive.

It's the same with LOD. An asset with lod0, lod1, lod2 meshes has 3 levels of detail. The total count (of meshes or baseboards etc) is different from the numerical labels given to each one.
Don't neglect the queues for locomotives and rolling stock. Those too start off at 0.
 
So I did some exploring and found out that it's whole numbers. That picture is you is the beginning of my route. They start off as baseboard 0. In other words, the whole number system is in use based on this screenshot I took earlier.
jKZqcsa.jpeg

The baseboards are identified by a co-ordinate system, ie "Baseboard 0,-1";"Baseboard -1,-1". The one just above your target marker in the centre of the screen would be "Baseboard 0,0". Which makes perfect sense if the origin of the whole route is in the bottom left, or south-western, corner of the first board. Did you delete any boards?
I don't know about other countries, but the UK geographic grid has its origin of (0,0) at the south-western corner. It is standard mathematical practice to draw graphs with the origin of (0,0) at the bottom-left.
However it does say "2 baseboards found", and there are obviously 2 boards highlighted. So natural numbers it is.
 
The baseboards are identified by a co-ordinate system, ie "Baseboard 0,-1";"Baseboard -1,-1". The one just above your target marker in the centre of the screen would be "Baseboard 0,0". Which makes perfect sense if the origin of the whole route is in the bottom left, or south-western, corner of the first board. Did you delete any boards?
I don't know about other countries, but the UK geographic grid has its origin of (0,0) at the south-western corner. It is standard mathematical practice to draw graphs with the origin of (0,0) at the bottom-left.
However it does say "2 baseboards found", and there are obviously 2 boards highlighted. So natural numbers it is.
I think you're confusing the two. When it says two baseboards found that goes without saying those are natural numbers in this regard. As you just stated the baseboards are numbered by a coordinate grid system starting at (0,0). So that means the first baseboard is basically number zero on this system. So instead of going off of baseboard 492, I'll stop at 491, otherwise the route will possess 493. Baseboard 491 will be counted as 492 since the first baseboard is (0,0). This leads to another thing. I might just put in the suggestion boxcar to give us an option to have the baseboard count as natural numbers rather than a coordinate grid system. This could for those not privy to this setup. As to answer your question about deleting baseboards, yes I did once but it had no impact on the count. It always readjusted the count accordingly. I did so as a way to test something out that slips my mind at this moment in time.
 
I think you're confusing the two. When it says two baseboards found that goes without saying those are natural numbers in this regard. As you just stated the baseboards are numbered by a coordinate grid system starting at (0,0). So that means the first baseboard is basically number zero on this system. So instead of going off of baseboard 492, I'll stop at 491, otherwise the route will possess 493. Baseboard 491 will be counted as 492 since the first baseboard is (0,0). This leads to another thing. I might just put in the suggestion boxcar to give us an option to have the baseboard count as natural numbers rather than a coordinate grid system. This could for those not privy to this setup. As to answer your question about deleting baseboards, yes I did once but it had no impact on the count. It always readjusted the count accordingly. I did so as a way to test something out that slips my mind at this moment in time.

So do you mean you want the route to be 492 baseboards in total count, or 492 wide x 4 high? (I'm just using 4 as an example). If width x height, then yes, start at baseboard (0,0) and stop at baseboard (491,3) - which is a count of 1968. ( 491x3=1473, while 492x4=1968). You can have a co-ordinate position of an object at (0,0). This is a position, not a count.
 
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