Not Too Shabby...
Well, it's crude, but I did get my N-Scale model into Blender (version 2.67) with 123D Catch.
Picture of the original model:
Render from 123D Catch:
Wireframe view from Blender (11090 polys):
Textured view from Blender:
From RRSignal's earlier post, I didn't think I'd get the texture in TS12, but I did:
Some missing details on the process:
1) You have to create an account with AutoDesk (it accepts Facebook, Windows Live and other accounts too).
2) To download your model, you have to log in to
http://www.123dapp.com/.
3) The download is a zip file containing 4 files:
icon.png (600 x 600 thumbnail)
mesh.obj (the 3D model)
tex.mtl (material file?)
tex_0.jpg (2048 x 1024 texture file)
I think with the proper lighting and a big enough model (AND patience and practice), the results might be acceptable.
I don't think this would work very well for locomotives or rolling stock. Notice that see-through areas on my model (2nd floor porch) did not transfer well. I think this is more suited to solid rounded scenery objects.
Just my opinion - your mileage may vary.
A fun exercise!
Andrew :wave: