Content Errors In CMv2.0

you should copy and paste the envmap1.texture from another loco's files into that one, then commit the loco.

I copied one from a J39, but I couldn't paste it to the 4MT, or even to the desktop! I've copied one from another folder of the 4MT - will that be OK?

EDIT: you say strip the textures and convert - convert to a .tga?
 
Almost any envmap1 will do as long as it looks right ingame.

Strip textures and convert are options in the menus of PM2IM.
 
OK.

Stripped textures. When I try to convert it says 'Error: not a PM'. And there's no options to convert IM to PM either; only PM to IM, or new IM with same name.

Neither work.
 
It doesn't matter which option I go for, it just returns that error message about not being a PM. Bloody hell LOL. I'm thinking coffee, calm down, try later :(
 
Its been a while since I last used PM2IM and I do not think I have used the latest version for IM to IM.

What you need to do is open PM2IM, click on options and check strip textures, then in File Open select your IM file making sure file type at the bottom of the box is set to IM files (I am sure you are already doing this to get as far as you have). Select the im file and open it. The conversion will proceed automatically and you should get a message to say the conversion is complete.
 
It doesn't matter which option I go for, it just returns that error message about not being a PM. Bloody hell LOL. I'm thinking coffee, calm down, try later :(

when you go select the .im file, at the bottom of the newly opened page it will say Aurans PM mesh, change that to Aurans IM Mesh. select the im mesh and then do the rest

newoxl.jpg

newwindow.jpg
 
Thank you for your help. And patience!

I was trying to fix that model although another was available, just so as I knew how to do it for future reference. I deleted it though, and downloaded a similar one - would you believe it has the same issue.

I made sure I followed the steps for stripping and converting properly, and it seemed to go OK. However, it's now returning this error -


Error: Unable to load source texture 'hash-FA/tempk5vpdgvv75/class_4mt_tank_shadow/envmap1.convert-tex' in subst 'local'


???
 
Well, looking at th error, it looks like you need to commit the loco. then check the errors and post them again (and hopefully they will be different). Dont expect it to fix, but the "Hash..." bit shouldn't be there:(

thanks
 
Your posts 27 and 28 appeared after I typed my last post. I can confirm that's what I'm doing, although we have different versions of the application. A difference is in the drop-down - where your screenshot says 'auran jet' it just says progressive and the other one (integrated?) meshes when I actually do it.
 
I will download the new version of PMIM, would it be possible for you to post a screenshot of it too.
 
It's definately comitted...honestly.

Here's the path and folder I copied the .txt file to. To me it just doesn't look right??

Capture.jpg
 
After all the attempts to correct the asset it is possible that something has gone wrong somewhere.

I would suggest doing an edit then revert to original if that option is available or deleting the asset and redownloading it, so that you can start again.

If I have followed everything this will involve copying the envmap1.texture.txt AND envmap1.tga from the body directory to the shadow directory. Then opening PM2IM and under options chosing strip textures. Then open the class_4MT_tank_shadow.IM file that is in the shadow directory and when it has automatically converted go back to CM and commit the asset, hopefully this will clear the errors.

I think this was all the errors you were seeing for this asset.
 
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You dont need to worry about the strip texture bit, as the file you need isn't in the folder. it will only work if the texture file is in the folder, but yours isn't.
 
I would suggest doing an edit then revert to original if that option is available or deleting the asset and redownloading it, so that you can start again.

If I have followed everything this will involve copying the envmap1.texture.txt AND envmap1.tga from the body directory to the shadow directory.

SORTED! I have a 4MT now.

I had already deleted and downloaded to start again, in case the file/s had been messed up.

I hadn't copied the .tga to go along with the .txt! In the end PM2IM wasn't needed.

I shouldn't be allowed out on my own you know :confused:

Well, I won't forget how to fix that issue in a hurry. Thank you very much.
 
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