2nd bit:
ovalbuff
{
mesh "Class_33_0_Blue_attachments/roundbuffers.im"
auto-create 0
}
lamp
{
mesh "Class_33_0_Blue_attachments/lamp.im"
auto-create 0
}
snowplough
{
mesh "Class_33_0_Blue_attachments/snowplough.im"
auto-create 0
}
3plough
{
mesh "Class_33_0_Blue_attachments/3sp.im"
auto-create 0
}
3plink1
{
mesh "Class_33_0_Blue_attachments/c3sp1.im"
auto-create 0
}
3plink2
{
mesh "Class_33_0_Blue_attachments/c3sp2.im"
auto-create 0
}
wipers
{
mesh "Class_33_0_Blue_attachments/wipers.im"
anim "Class_33_0_Blue_attachments/wipe.kin"
auto-create 1
}
wipers2
{
mesh "Class_33_0_Blue_attachments/wipers2.im"
anim "Class_33_0_Blue_attachments/wipe2.kin"
auto-create 1
}
frontpipelow
{
mesh "Class_33_0_Blue_attachments/flp.im"
auto-create 0
}
backpipelow
{
mesh "Class_33_0_Blue_attachments/blp.im"
auto-create 0
}
frontpipelowin
{
mesh "Class_33_0_Blue_attachments/flpin.im"
auto-create 1
}
backpipelowin
{
mesh "Class_33_0_Blue_attachments/blpin.im"
auto-create 1
}
sfrpipein
{
mesh "Class_33_0_Blue_attachments/no1spi.im"
auto-create 1
}
sbapipein
{
mesh "Class_33_0_Blue_attachments/no2spi.im"
auto-create 1
}
sfrpipeout
{
mesh "Class_33_0_Blue_attachments/no1spo.im"
auto-create 0
}
sbapipeout
{
mesh "Class_33_0_Blue_attachments/no2spo.im"
auto-create 0
}
cantrail
{
mesh "Class_33_0_Blue_attachments/Orange_stripe.im"
auto-create 0
}
screwlinkfrontup
{
mesh "Class_33_0_Blue_attachments/sfu.im"
auto-create 0
}
screwlinkbackup
{
mesh "Class_33_0_Blue_attachments/sbu.im"
auto-create 0
}
screwlinkfrontlow
{
mesh "Class_33_0_Blue_attachments/sfd.im"
auto-create 1
}
screwlinkbacklow
{
mesh "Class_33_0_Blue_attachments/sbd.im"
auto-create 1
}
snowcover
{
mesh "Class_33_0_Blue_attachments/snowcovers.im"
auto-create 0
}
invlamp
{
mesh "Class_33_0_Blue_attachments/invlights.im"
auto-create 0
}
27parts
{
mesh "class_27_0_blue_body/27parts.im"
auto-create 1
effects
{
body-sidenum
{
kind "texture-replacement"
texture "numside.texture"
}
}
}
shadow
{
mesh "Class_27_0_Blue_shadow/Class_33_0_Blue_shadow.im"
}
}
smoke0
{
attachment "a.steam0"
mode "time"
enabled 0
period 60
loop 1
loopdelay 0
file "steam.tfx"
color 0,0,0,0
}
smoke1
{
attachment "a.steam1"
mode "time"
enabled 0
period 60
loop 1
loopdelay 0
file "steam.tfx"
color 0,0,0,0
}
thumbnails
{
0
{
image "screenshot.jpg"
width 240
height 180
}
asset-filename "class_27_0_blue"
kuid <kuid:283805:27001>
kind "traincar"
kuid-table
{
headcode_asset <kuid:51536:51140>
topbar_asset <kuid:51536:51123>
cabrail_asset <kuid:51536:51124>
weathering_asset <kuid:283805:26108>
26_0_html <kuid:51536:4538>
light1 <kuid:51536:9212>
light2 <kuid:51536:9212>
light3 <kuid:51536:9212>
light4 <kuid:51536:9212>
light5 <kuid:51536:9212>
light6 <kuid:51536:9212>
light7 <kuid:51536:9212>
light8 <kuid:51536:9212>
tail1 <kuid:51536:9214>
tail2 <kuid:51536:9214>
tail3 <kuid:51536:9214>
tail4 <kuid:51536:9214>
invlight0 <kuid:51536:9212>
invlight1 <kuid:51536:9212>
invlight2 <kuid:51536:9212>
invlight3 <kuid:51536:9212>
hiss <kuid:51536:1202>
35 <kuid:51536:55008>
36 <kuid:60850:88000>
37 <kuid:51536:339>
38 <kuid:51536:51003>
39 <kuid:104722:53024>
40 <kuid:37028:54033>
42 <kuid:343177:26000>
}