Competitive Route Building (British Theme)

2: I would push for an end of June deadline: That's more than enough time to produce a good layout, and I think if we push the past kuju's release date, there'll be nobody left to join in.

3: I would say an absolute NO to four boards. For one thing that doesn't even cover the main station and associated yard of the route I plan to enter. it also does not tailor to a prototypical route 4 boards would barely cover two signal blocks, let alone proide enough space for a route. There is a big difference in the design of proto or semi-proto and 'model train' layouts. 15 boards, as originally specified, would hardly be enough for many a branchline (I would reccomend a limit of 45 for that), but would be a bit excessive for a 'model train' layout due to all the looping and doubling back that occurs in that style of route. My suggestion is an unlimited board size. The desire to keep quality high ought to prevent people from going OTT.

5: My suggestion about assets: I think it's easiest to allow any assets (since so much good stuff is not on it), but I think responsibility for finding non-dls assets should rest on the route builder. if the route builder is too lazy to point people to non-DLS stuff and make it easy for others to collect it, then it will be the route builder's fault for being lazy.


6: A stipulation that every individual asset must be downloadable without an FCT, since some people do not have them.

Well, end of June is a bit too early for some. Getting things off the DL can be slow. Then there is thinking about what you'll do.

Also, it is the size of the layout that is in the size of the users hands. Yes, a limit of maybe 45 boards is ok but saying no to four baseboards puts small detailed layouts out.

I agree to your assets suggestion. Produce links to websites in the descriptions. Any layout that dosen't when needed should be disqualified.

Not to put you down but your suggestions do have a good angle. We'll have to see a final deadline when it is definietly decided.

CoolMatty
 
@tommy, hi, i cant believe anybody could build a decent route in 1 1/2 months specially as you say 15 boaeds is too small, i could easy lay 100 boards with track and make it look decent, but then theres all the topography, scenery and texturing, then after that there is the testing and session creation unless you already have a route available for upload i dont think it would be possible to give something worth entering to a competition.

i dont believe its right to rush a route onto the DLS, creators should be happy its A1 themselves before uploading to the community. but then 3 yr and ive not uploaded a route yet, maybe i should let up here :D

cheers

Gav
 
its a new train sim on its way, does look good in the adverts but if it is we'll have to wait and see.

cheers

Gav

Which adverts? Is there a link to one?

Not to go off topic. A decent route can't be created in 1 1/2 months as you say. Nice routes can take from 3 months to 3 years! That's why they shouldn't be too big or it might not be on the DL in time.

Don't rush into uploading your first route!

CoolMatty
 
2: I would push for an end of June deadline: That's more than enough time to produce a good layout, and I think if we push the past kuju's release date, there'll be nobody left to join in.
Just to remind you that for many of us it is in fact the exam season, so we'd be at a disadvantage because exams have the clear priority. We'd need more time, hence why I suggested August. Could we have routes built by the start? That sounds quite sensible.

3: I would say an absolute NO to four boards. For one thing that doesn't even cover the main station and associated yard of the route I plan to enter. it also does not tailor to a prototypical route 4 boards would barely cover two signal blocks, let alone proide enough space for a route. There is a big difference in the design of proto or semi-proto and 'model train' layouts. 15 boards, as originally specified, would hardly be enough for many a branchline (I would reccomend a limit of 45 for that), but would be a bit excessive for a 'model train' layout due to all the looping and doubling back that occurs in that style of route. My suggestion is an unlimited board size. The desire to keep quality high ought to prevent people from going OTT.
Personally, I'd like to see a limit to standardise layouts a little. Besides, you could represent a branchline in very few boards (I think you can just get away with less than 15, assuming the layout is only 1 board wide). My station only coveres one and a half boards (including throat, but no yards), so you must have a monster in mind.

4: The 'poly' sugegstion, like the 'route length one' is probably to controlling IMO. I think it ought to be up to the route buildier to decide that's good and what isn't.

5: My suggestion about assets: I think it's easiest to allow any assets (since so much good stuff is not on it), but I think responsibility for finding non-dls assets should rest on the route builder. if the route builder is too lazy to point people to non-DLS stuff and make it easy for others to collect it, then it will be the route builder's fault for being lazy.
I guess actually if the route builder didn't mark where assets came from, the users would be sensible enough not to vote for them.

6: A stipulation that every individual asset must be downloadable without an FCT, since some people do not have them.
I forget that there is "hidden" stuff - I've so far never used an FCT. Good point, well noted.

Rockster has also hit another nail on the head by pointing out that the trackwork can be completed very quickly, but everything else is slower and more of an art (signalling is crucial, and can break a route as easily as make it).

Semi-finally, any board restriction is a limit not a target - some people haven't quite got this idea yet. It's the same as things like speed limits, weight limits, height limits etc. This means you could enter a four board route if desired. I mentioned elsewhere though that shunting layouts may struggle to spawn an AI session, but I think in this case you could create a session that uses HTML pages to give instructions. This seems a good compromise.

Finally, can we keep Kuju to another thread please? It looks a spectacular simulator, but it isn't what I want to talk about here. Thanks.

A few more posts and then I'll post some revised rules, to see what you think of the fruits of our discussion.
BidMod.
 
Yes you could have routes built by August but then there is the session to be worked on. This can take a while so maybe a compromise of end of September? I still prefer end of November as I have exams also. We'll see.

CoolMatty
 
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