If you cloned the bogey you wanted to use, and added the following lines (position) to the mesh table in the config:
Code:
mesh-table
{
default
{
mesh "ftruck.im"
auto-create 1
position 0,0,-0.04
}
shadow
{
mesh "shadow.im"
position 0,0,-0.04
}
}
It may take a little trial and error to get the height adjusted just right, but the bogey will appear to change position.
More info from an example on another thread...
I had some SD40-2 HTC bogies I wanted to use on some locos that had poor looking bogeys. However, to work these bogeys needed to be lowered and moved away from the fuel tanks and the rear bogey needed
to be rotated 180 degrees. First, I cloned all original assets and used the cloned version to make these changes. Here is the config file changes to the mesh-table container I used to accomplish this for the rear bogey by adding the Position and Orientation lines:
mesh-table
{
default
{
mesh "mesh.im"
auto-create 1
position 0,0.35,-0.19
orientation 0,0,3.15
}
}
Under Position, the 2d number (0.35) moved the bogey back toward the rear of the loco and the 3d number lowered the bogey onto the tracks. Under orientation, the 3d number reversed the bogey 180 degrees.