I have tried understanding what the answers above have said, but here is what I do: First, download and install Images2TGA from PevSoft. Then right-click the faulty asset in CM, select Open - Show in explorer. When it opens in explorer you will see files ending in ".texture". Double-click each one (one at a time) and they should open with Images2TGA. Select "Save As", and it will automagically save a .tga image file and a ".texture.txt" file. Submit edits.
For reasons I have failed to understand, it is ok for assets to have .texture files UNTIL you open them for edit. At that point the program chokes and doesn't like those, so you do this procedure to change them to .tga images and .texture.txt files. They say that the .texture file is much more efficient, so I don't know why this happens, but it does. The only time this procedure might fail, is I have come across some assets that have "normal" .texture files, that when Images2TGA opens they just appear as flat white instead of the normal purple embossed look. In this case the program can't change these, and it will say "Nothing to save". At that point I don't know that there is anything you can do, the author has encrypted the file or something. Hope this helps!