Changing Traffic

@AntonyVW

I have not actually used the traffic converter because it was not available when I converted the cars in the Age of Steam region some time ago. I therefore manually converted them using Zec's post (which is now shown in the middle section of the readme file) and it worked OK.

Looking at the readme file in the traffic converter kuid, Zec has given the 3 different ways of doing the conversion either (1) using the traffic converter meshes, (2) the manual method not using the traffic converter, or (3) using the traffic converter itself. I used method (2).

When he says 'the second part of the document' he is referring to the second of the three methods show in the readme. There are no missing bits in the readme file.

If you do not understand the method you have used (which I think is the first method shown) then try the other 2 methods described in the readme.

Scottish
 
@AntonyVW

A post script to my last post

Your first issue;
If your car is already facing the correct way you do not use the method (1) using the traffic converter mesh, you use method (2) instead where you directly reference the .im mesh name used in the mesh-asset tag kuid number of the car that you are converting. In other words you do not need to use the traffic converter mesh to orientate the car.

Your second issue;
It would appear that you are trying to convert a car made up of a main mesh and a number of subordinate meshes (possibly doors etc) which are linked to attachment points in the main mesh in the config file of the original car. The traffic converter is intended for converting cars which only have a single mesh (the most common condition). I have not experienced this type of car with multiple meshes so I cannot give advice on how to do this, but I would experiment by copying into the config file of the new traffic car the same tags that are in the original car config file which attach the sub-meshes to the main mesh.

Scottish
 
First issue solved. I guess because the document does not have any real formatting, I kind of missed the break in the sections and only saw 2 instead of 3.
As for issue 2 I was wondering if Zek was about to give any input? Maybe I should put up a post with his name in it to get his attention?
 
Hi All
My first suggestion would be to download my 'Australian Modern Region' asset ( kuid:103475:60030 ), and take a look at the traffic included in this. There will be examples of both 'rotated' and 'unrotated' conversions in it.

For cars with multiple parts, it's a little more complex. The best suggestion I can give is to actually copy the mesh-table of the original asset, and paste that into your 'conversion' asset. This will preserve the attachment configurations/etc. However, in doing this, remember to add the mesh-asset tag to each of the meshes/attachments so as to ensure you are referencing the mesh in the original asset.

Regards
 
There are two lines which need to be added in the config.txt to enable them to be used in TS12.[FONT=&quot]

trackside 0.01
height-range -10,50[/FONT]


Also, if there are any references to "scripts" in the config.txt, they need knocking out as traffic enabled veghicles can't seem to be scripted.

I have just created a region for the UK around 1959-1965 using jayholland's, PEV's and mckinnells vehicles if you want to take a look and dissect the region and the vehicles' configs.

It's on the DLS as "WA_Region_c1959" kuid:83500:100055:1
 
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