2995Valliant
Well-known member
I've kept quiet on this thread so far but here's my thoughts:
I fear the day that N3V "dumb down" the physics as Trainz then loses any claim to be a serious simulator. The current steam physics aren't perfect and need a few functions adding, but the real issue is that as the physics become cleverer (as they did with TC3/TS2009) then the quantity and quality of the data required goes up, as does the skill required to drive one (which is a good thing in a simulator, surely?)
You can't use a generic set of values in the steam container as other things (such as wheel diameter & mass) are picked up from elsewhere up by the code and used in the calculations so you're back to GIGO
The spreadsheet originated by Billegulla seems to me to be an effort to take us back to TRS2004 style steam physics (which were awful IMHO), are over powered - and STILL suffer the the blowing off problem.
Using real world values specific to each loco does seem to work - the only fudged value in my specs is for the clearance volume which is consistently set to twice the real world value in all my specs. After that it's just a case of fine tuning the fire temperatures and draughting to match known performance which all takes time and research. I've written enough now that I've got a feel for it and they'll work pretty well "out of the box" Unfortunately outside of my testers I've had zero feedback on my specs and I have to admit that AI has not been our main focus but as far as I know they don't suffer the blowing off problem in DCC. They certainly behave very realistic in cab mode so long as they are driven properly - ie don't keep stuffing coal and water in regardless of whether or not it's needed. On occasion where specs have been applied to loco's for which they weren't intended unless they are dimensionally very similar they don't work well.
What needs fixing then? We need dampers to control the fire more easily in CAB mode, and we need the AI to use them and learn how to fire (it's the biggest culprit for stuffing coal in). It's currently difficult to write a spec that will perform well in cab mode without excessive use of the blower.
I can see American loco's being difficult to drive simply because they are so big. The size of the grate and the boiler are such that considerable forward planning must be required but again functioning dampers would help enormously as one could then turn the fire down much more quickly in this case as well as restricting the draught through the fire during fast downhill running. There were two classes (Merchant Navy and West Country) of pacific in the UK without dampers and guess what, they were notoriously difficult to stop blowing off.
In my dream world where N3V are implementing dampers then they would also look at the way valve events are treated in reverse - performance in reverse is very much poorer than it should be.
Just my two pennyworth
hth,
Anthony
I fear the day that N3V "dumb down" the physics as Trainz then loses any claim to be a serious simulator. The current steam physics aren't perfect and need a few functions adding, but the real issue is that as the physics become cleverer (as they did with TC3/TS2009) then the quantity and quality of the data required goes up, as does the skill required to drive one (which is a good thing in a simulator, surely?)
You can't use a generic set of values in the steam container as other things (such as wheel diameter & mass) are picked up from elsewhere up by the code and used in the calculations so you're back to GIGO
The spreadsheet originated by Billegulla seems to me to be an effort to take us back to TRS2004 style steam physics (which were awful IMHO), are over powered - and STILL suffer the the blowing off problem.
Using real world values specific to each loco does seem to work - the only fudged value in my specs is for the clearance volume which is consistently set to twice the real world value in all my specs. After that it's just a case of fine tuning the fire temperatures and draughting to match known performance which all takes time and research. I've written enough now that I've got a feel for it and they'll work pretty well "out of the box" Unfortunately outside of my testers I've had zero feedback on my specs and I have to admit that AI has not been our main focus but as far as I know they don't suffer the blowing off problem in DCC. They certainly behave very realistic in cab mode so long as they are driven properly - ie don't keep stuffing coal and water in regardless of whether or not it's needed. On occasion where specs have been applied to loco's for which they weren't intended unless they are dimensionally very similar they don't work well.
What needs fixing then? We need dampers to control the fire more easily in CAB mode, and we need the AI to use them and learn how to fire (it's the biggest culprit for stuffing coal in). It's currently difficult to write a spec that will perform well in cab mode without excessive use of the blower.
I can see American loco's being difficult to drive simply because they are so big. The size of the grate and the boiler are such that considerable forward planning must be required but again functioning dampers would help enormously as one could then turn the fire down much more quickly in this case as well as restricting the draught through the fire during fast downhill running. There were two classes (Merchant Navy and West Country) of pacific in the UK without dampers and guess what, they were notoriously difficult to stop blowing off.
In my dream world where N3V are implementing dampers then they would also look at the way valve events are treated in reverse - performance in reverse is very much poorer than it should be.
Just my two pennyworth

hth,
Anthony