Change AI loco in Harbor Master Sessions?

tomurban

New member
In TRS 2010, does anyone know if the AI locomotives in Phil Skene's excellent Harbor Master Sessions can be changed? As programmed, they are all UP SD-40's with the same number sometimes double and triple headed. They do not show up (nor does the consist) when you right click on the Portals in Surveyor using Edit Session. Nothing against UP, but I would like to change them if possible.

Thanks, tomurban
 
Phil mostly uses Central Portal Control, so you have to edit session rules, find the Central Portal Control rule in the list, then edit that to change anything.
 
Tom --

Jim is correct. You need to go into rules and then Central Portal Control.

The reason I generally use CPC is because portals can be set to emit an AI as soon as the simulation starts. Whereas configuring the portal itself results in the first AI being emitted after a delay equivalent to the frequency of the AI.

Phil
 
Yeah, reason I don't use CPC is because the "NO!" button is inop, tell the wee snotty bairn not to remove excess trains and it don't work. If I set the number to 99 it refuses to spawn any AI trains if there are 100 loose consists already on the route, apparently it considers any loose consist, with or without an engine, to be a "train". No biggy, it's best to place starter trains on the route anyway since what spawns from the portal isn't added to the KUID table, as long as they're required might as well give them commands to get the ball rolling. :cool:
 
Thank you gentlemen. I have a project for tomorrow. Phil: thank you for your great routes (and sessions).

Regards, Tom
 
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