Car spawning on roads and carrate number

Fineas10

Active member
Hello eveybody!

I am posting here a question about yarn roads and cars spwaning. I am using, on most of the roads, the yarn system. The yarn L4 boulevard cars are spawning by themselves and are abundant, carrate number being 5. I have some one way iunvisible roads (<kuid2:200687:120068:2>) with a carrate of 5 as well. On these roads the cars usually start to spawn at the beginning, not being as many on the YARN. Do you have any idea about this or how to make them as many as on yarn roads?

Thank you!
 
This page might help;

https://cdetrainz.com/tutorials_yarnish_roads.aspx

The CDE Yarnish roads and highways use this naming convention at the end ot the asset's descripton;

Traffic Denisity

Traffic density is determined on the road spline with a tag named 'carrate' in the config.txt file of the asset. Defined traffic density on road (minimum seconds between each car generated). 0 = No traffic. Number must be greater than 3. Numbers 1, 2 and 3 are reserved. The game waits between 1 and 3 times this value (in seconds) between generating traffic on the spline. So a value of 10 will cause 1 to 3 cars being spawned every 10 seconds.

  • TL - Traffic Density Low = 20
  • TM - Traffic Density Medium = 10
  • TH - Traffic Density High = 4
  • TN - Traffic Density NONE = 0
 
This page might help;

https://cdetrainz.com/tutorials_yarnish_roads.aspx

The CDE Yarnish roads and highways use this naming convention at the end ot the asset's descripton;

Traffic Denisity

Traffic density is determined on the road spline with a tag named 'carrate' in the config.txt file of the asset. Defined traffic density on road (minimum seconds between each car generated). 0 = No traffic. Number must be greater than 3. Numbers 1, 2 and 3 are reserved. The game waits between 1 and 3 times this value (in seconds) between generating traffic on the spline. So a value of 10 will cause 1 to 3 cars being spawned every 10 seconds.

  • TL - Traffic Density Low = 20
  • TM - Traffic Density Medium = 10
  • TH - Traffic Density High = 4
  • TN - Traffic Density NONE = 0
Thank you for the reply! Yes, I know the details about the YARN roads. What I was interested in was a more complex problem with invisible roads not spawning enough cars due to the tag that makes them visible only in surveyor. I got a workaround somehow, but still not the same as yarn.
 
Back
Top