Can't see roads when creating .gnd with HOG

WrongWayJerry

New member
I've created a new terrain layout using HOG and when I open it within Survayor I can see the railroads, primary roads and water features but I don't see any of the other secondary roads. They are all there in the .tga file that I am using. I've played around with their thickness but that doesn't make a difference. I can see the roads in the mini-map, just not on the main layout editing area.

I was using the HOG tutorial online and the screenshots show the roads but for some reason I don't see them in Trainz.

What am I missing (besides the roads)?

Thanks
 
Thanks - the files are there. It has to do with the textures.txt file. I was using the hog_tiger.txt file and your comment made me think that might be the problem. So I used the hog_default64.txt instead. Now I can see the minor roads but the major roads are missing and the water is the same color as the railroad.

I am not using Adobe photo shop to clean up and process the image. I am using Paint.net so it is possible the colors are not quite what HOG is expecting.

Anyone had a similar problem?
 
Minor roads can be a problem in HOG - quite often there are roads visible on the mini-map or viewable in Google etc images which do not appear on the route. If there is a fix I haven't found it, but then I haven't really tried to 'fix' it, I usually work with either a paper map or a Google Earth image alongside. Tiger data imported to Trainz via HOG is at best a rough guide, not an exact representation. If you want things dead accurate, invest in TransDEM, a payware utility which is excellent...

Andy :)
 
there are only 5 colors used in the HOG DEMS...what vague limited roads you see...is what you get

Note: all lines and DEM topography can be way off, by 20', or even much greater, in the X-Y-Z placement.

It is only a rough general guess where the lines show things.
 
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the mini map created is usually an image of the file you used, and it will stay that way until you go into surveyor and change those tiles and cause it to update.

of course you could always make your own txt file that indexes the colors you want. its not that hard to figure out. rgb color in the image = kuid to paint on the map. i pretty much autotexture my terrain with this method, then all you gotta do when in surveyor is detail the textures, rather than paint a blank board.

see this example of a map completely textured by HOG by giving it an aerial photograph that was overlaid with tiger data, all i have done so far here is lay track and details: http://www.jointedrail.com/images/norfolksouthern37_20091012_0000.jpg

of course you dont have to get this detailed with it if you dont want to, but simply taking the color of your minor roads in the tga and giving it a kuid to paint for that color should solve your problem.
 
How does one open up a HOG tile and change the image or color ? I have successfully done this with Transdem textures, but am unable to open up HOG tiles, and other texture files I can not open.:confused: What type of program can open them ?
 
Use 'Notepad' to open the .txt files. The one you want to edit is 'hog-default.64.txt' (or something very like that), then copy that file over TEXTURE.txt...
 
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