I've got TS12 on a desktop running XP which I think is slightly below the recommended spec requirements, resulting in slower running than is desireable.
The Trainz Diagnostic Tool shows the following warnings (nothing failed the diagnostic tests):
Video Driver's Age: 64 Months (newer drivers are not available for XP, but are for Win 7)
AGP Memory: 0GB
Vertex Shaders : Version 1.1 (DirectX Failure)
Extra Information:
OpenGL Vertex Shader: Version 1.1
DirectX Vertex Shader Version 0.0
Spherical Environment Mapping (DirectX Failure)
Vertex Buffers (DirectX Failure)
So, considering everything else on the diagnostics passed, is there anything I can do to solve the problems listed? I know the video driver can only be solved by moving onto Windows 7, which may do eventually but not just yet, and I *think* the AGP requires the physical installation of a different card or something into the brains unit of the computer from what I remember.
Can I solve the vertex shaders, spherical environment mapping or vertex buffers issue? The diagnostic text on DirectX was a pass but then it fails on those components.
The thing is, even though DirectX fails on those, the game still runs better in DirectX mode rather than OpenGL, so I figured if I can solve these issues I might get it running better. Unfortunately I'm lacking the funds to buy a brand new gaming pc at present!
Hope that makes sense.
Thanks,
Alex
The Trainz Diagnostic Tool shows the following warnings (nothing failed the diagnostic tests):
Video Driver's Age: 64 Months (newer drivers are not available for XP, but are for Win 7)
AGP Memory: 0GB
Vertex Shaders : Version 1.1 (DirectX Failure)
Extra Information:
OpenGL Vertex Shader: Version 1.1
DirectX Vertex Shader Version 0.0
Spherical Environment Mapping (DirectX Failure)
Vertex Buffers (DirectX Failure)
So, considering everything else on the diagnostics passed, is there anything I can do to solve the problems listed? I know the video driver can only be solved by moving onto Windows 7, which may do eventually but not just yet, and I *think* the AGP requires the physical installation of a different card or something into the brains unit of the computer from what I remember.
Can I solve the vertex shaders, spherical environment mapping or vertex buffers issue? The diagnostic text on DirectX was a pass but then it fails on those components.
The thing is, even though DirectX fails on those, the game still runs better in DirectX mode rather than OpenGL, so I figured if I can solve these issues I might get it running better. Unfortunately I'm lacking the funds to buy a brand new gaming pc at present!
Hope that makes sense.
Thanks,
Alex