Mike,
I don't want to rehash what's been said further up, I can see both sides in any case.
The trouble with progress is; it's the only model we humans have. Without progress it seems "Auran" do not have a business model. And that means TS2009/10 is where it's at, for now at least. Are they better? Yes I think so - from a user and route builders perspective certainly. It's evolution though not revolution.
Despite posting above^ about older content, (I was putting the other side), I don't believe the (minimum) standards ARE greatly higher, unless you want to use all the new features.
Granted I haven't got anything out the door of any substance yet, but I have started building stuff in Blender. I'll have to see how it goes. The biggest problem I see is making decent textures and the time it takes to do so. I'm making a few things for myself, to use on my own routes - and I'm enjoying the buzz.
I sincerely hope there is room for all creators in the future, but just as I was left behind with programming back in the day, I also must consider that the future may be increasingly dominated by fewer higher-skilled content creators - and that probably means more payware. Railworks is a good example of that already. Nevertheless I'm going to remain optimistic that Trainz can continue to include all interests, which afterall is what made/makes* Trainz great.
regards
Charles
* delete as appropriate!
I don't want to rehash what's been said further up, I can see both sides in any case.
The trouble with progress is; it's the only model we humans have. Without progress it seems "Auran" do not have a business model. And that means TS2009/10 is where it's at, for now at least. Are they better? Yes I think so - from a user and route builders perspective certainly. It's evolution though not revolution.
Despite posting above^ about older content, (I was putting the other side), I don't believe the (minimum) standards ARE greatly higher, unless you want to use all the new features.
Granted I haven't got anything out the door of any substance yet, but I have started building stuff in Blender. I'll have to see how it goes. The biggest problem I see is making decent textures and the time it takes to do so. I'm making a few things for myself, to use on my own routes - and I'm enjoying the buzz.
I sincerely hope there is room for all creators in the future, but just as I was left behind with programming back in the day, I also must consider that the future may be increasingly dominated by fewer higher-skilled content creators - and that probably means more payware. Railworks is a good example of that already. Nevertheless I'm going to remain optimistic that Trainz can continue to include all interests, which afterall is what made/makes* Trainz great.
regards
Charles
* delete as appropriate!
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