Camber

crakinshot

New member
It would be nice if the engine could be updated to add in spline camber. Even if its cosmetic, it would add a bit more realism into the tracks.

Doesn't seem hard to implement as you're effectively doing b-spline interpolation of the angle. Same with the boogies; when you interpolate its position, just get the angle too, then the unit on top of the boogies is simply the average angle of the two.

I imagine that the spline interpolation and positioning are hard-coded though. So, it would have to come from Auran's devs. :/
 
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It would be nice if the engine could be updated to add in spline camber. Even if its cosmetic, it would add a bit more realism into the tracks.

Doesn't seem hard to implement as you're effectively doing b-spline interpolation of the angle. Same with the boogies; when you interpolate its position, just get the angle too, then then unit on-top of the boogies is simply the average angle of the two.

I imagine that the spline interpolation and positioning are hard-coded though. So, it would have to come from Auran's devs. :/

http://forums.auran.com/trainz/showthread.php?t=73393

http://forums.auran.com/trainz/showthread.php?t=70643

There is tilting track as well somewhere.

Edit:
Just found this post http://forums.auran.com/trainz/showpost.php?p=816405&postcount=1
 
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Well those look like trying to make trains tilt.

Tilting trains are different to rail camber. You could have both or either, and while I appreciate the effect is good enough for some people, it would be nicer to see it have an effect on the physics. More generally "Spline Camber" would be useful as it would apply to every spline (i.e. tilting a wall spline for instance).

Just seems like a rudimentary spline attribute that should be included in the base code imo.
 
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