TrainMan12
New member
Hi. Lately, on my heavily modified version of Summer Lake Pass, the surface of buildings in some areas "flicker" when the camera angle is changed.
Here are some shots: Notice the change of light and brightness on the buildings. They will change between the two depending on camera angles in this particular area.
It Only happens in certain areas. Other areas are fine. The buildings themselves can be placed elsewhere and this problem does not occur, so this rules out the objects themselves. This doesn't appear to happen on other rouets, and it appears (not 100% sure) to have started on this route not too long ago.
I have a GeForce 8600 GTS with 256MB of memory.
Does anybody know what's causing this and how to fix it?
Here are some shots: Notice the change of light and brightness on the buildings. They will change between the two depending on camera angles in this particular area.
It Only happens in certain areas. Other areas are fine. The buildings themselves can be placed elsewhere and this problem does not occur, so this rules out the objects themselves. This doesn't appear to happen on other rouets, and it appears (not 100% sure) to have started on this route not too long ago.
I have a GeForce 8600 GTS with 256MB of memory.
Does anybody know what's causing this and how to fix it?