Hello people ^^.
I'm relatively new to Trainz, although you might have spotted me somewhere else on the forum recently. So, I've started a career as a full-time surveyor this holidays and sure I've got a couple of questions.
Here goes:
1. This is the one giving me the most stress, CMP won't open! :'((and thus I can't access the Painshed). Whenever I select it from the launcher, all I get is a Windows error popup allowing me to send an error report. Is it a problem with my TRS06 build (2773) or some silly erroneous file?
2. Whenever I edit a station's properties and save the route, I return to find that all the values except for the name have been reset to defaults. Is there a workaround?
3. I notice that the AI trains usually stop before a turnout, switch it to the desired direction, then continue, which is very un-realistic. Any ideas?
4. Iberia Interior's showcases crash the game whenever I try to open them, is there a fix to this?
5. Can I edit the Carz density on individual roads. For example, more traffic in the city and lesser out in the woods.
6. Do the water and coaling towers (under objects and without an IND designation) really work if I just put them beside the track? Similarly, do the speed limit signs (under track>trackside mode) work the same way?
7. During driver mode, when I drive a train up a switch set against it, it doesn't derail. I don't have a big problem with this, although it makes things slightly less realistic.
8. Is there anyway to make spline platforms (or stations without the IND designation for this matter) interactive? Invisible platforms don't seem to solve the problem because they also turn out as "dead" objects.
9. Does anyone have tips on laying out trees in a large scale other than spline floras?
10. Similarly also, any ideas on how to lay terrain over huge areas without much trace of repetition.
11. Any advice on laying "optimized railways" (routes which consume lesser cpu usage thus freeing up more power for rendering more trains within a scene such as switching and sorting sessions) will also be of much help here.
Please quote the question or question number you're answering to make things simple. And again, any help is greatly appreciated.
ps. everybody is encouraged to post their problems and questions with regards to TRS06 here.
I'm relatively new to Trainz, although you might have spotted me somewhere else on the forum recently. So, I've started a career as a full-time surveyor this holidays and sure I've got a couple of questions.
Here goes:
1. This is the one giving me the most stress, CMP won't open! :'((and thus I can't access the Painshed). Whenever I select it from the launcher, all I get is a Windows error popup allowing me to send an error report. Is it a problem with my TRS06 build (2773) or some silly erroneous file?
2. Whenever I edit a station's properties and save the route, I return to find that all the values except for the name have been reset to defaults. Is there a workaround?
3. I notice that the AI trains usually stop before a turnout, switch it to the desired direction, then continue, which is very un-realistic. Any ideas?
4. Iberia Interior's showcases crash the game whenever I try to open them, is there a fix to this?
5. Can I edit the Carz density on individual roads. For example, more traffic in the city and lesser out in the woods.
6. Do the water and coaling towers (under objects and without an IND designation) really work if I just put them beside the track? Similarly, do the speed limit signs (under track>trackside mode) work the same way?
7. During driver mode, when I drive a train up a switch set against it, it doesn't derail. I don't have a big problem with this, although it makes things slightly less realistic.
8. Is there anyway to make spline platforms (or stations without the IND designation for this matter) interactive? Invisible platforms don't seem to solve the problem because they also turn out as "dead" objects.
9. Does anyone have tips on laying out trees in a large scale other than spline floras?
10. Similarly also, any ideas on how to lay terrain over huge areas without much trace of repetition.
11. Any advice on laying "optimized railways" (routes which consume lesser cpu usage thus freeing up more power for rendering more trains within a scene such as switching and sorting sessions) will also be of much help here.
Please quote the question or question number you're answering to make things simple. And again, any help is greatly appreciated.
ps. everybody is encouraged to post their problems and questions with regards to TRS06 here.
