BR Standard Wagons

Mr Evertrainz' modesty is engaging.

While it's certainly true that he's had a lot of backing from the TCWW team (and some gentle slave-driving from yours truly) his overall concept and the quality of his model making skills are both breathtaking. The research and work that he has put into the underframe kit alone is phenomenal, and will help to lessen the impact on computer resources considerably while being able to look accurate for a wide range of vehicles - an extension of what we've already seen in lnerlover's chassis, but taken to a greater level of adaptability.

As for the models themselves, they are going to be well worth the wait. I'll let a picture paint a thousand words. Here are two work-in-progress skins that I've been working on for the brake, which I gather the creator quite likes, so I hope he'll not mind me posting them....

 
I hope he'll not mind me posting them....

I was going to post them myself, but I wasn't sure where you'd stand on that. They are definitely better than my stock unweathered skins, look akin to pictures of the real thing! Truth is, the Bauxite is meant to represent the fitted variants, these originally had a grey skin, I was simply testing the Bauxite out. From what I can tell, they're a hit, even though something about the original unweathered variant throws me off. The fitted version will obviously have a vac cylinder attached down below, rounded rain strips, and some subtle underframe differences.

Regards, Ron
 
Mason's

Excellent new textures by Mason, they show my old weathered skins out the door ;) .

Progress is well underway, I apologize it seems like forever for these vans, but all I can say is they're ready when they're ready.
 
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Long overdue for an update, but lots of behind-the-scenes work going on, both Mason and I. We've jumped (too?) far into sorting out appropriate Brakevan details to batch, and have AO maps for nearly all stock. A texture overhaul to the underframes of the wagons, too, I've properly mapped the faces that needed AO in the old renditions, so it'll look more fluent now.

The Shell Anchor B Tank and 26T 10' WB Tippler are far from finished, the others I'm fairly confident in Mason's texture work.

Regards,

Ron
 
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Ah, you've not yet given me a chance to have a go at the mineral or the tippler, Ron ;)

(Has the brake been rebaked? It seems to have far less of the 'dusky dark granularity' than the last iteration I'm aware of, and looks all the better for it IMHO.)

m
 
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Hi Mason

I'd pass it over to you as soon as I can, but metal wagons such as those have specific procedures for creating the environment maps for the dents and puffing-out of the thin metal. I don't think the Tippler has such a strong disformation as the Mineral as I assume the metal was thicker for the higher weight. I'm still working on these environment maps.

And, I haven't rebaked anything, other than the underframe. I think the bright underframe made the rest look disproportionally dark, but now they're about equal.
 
I wasn't quite sure whether to post this here or not, Ron, but in the end decided that it might be enlightening for those who are following the progress to get a flavour of how our exchanges over the last few months have proceeded: hope you won't mind!







These are photos from last weekend of a tippler just up the road (which, for general readers, is at Brechin on the Caledonian Railway). My experience (and this pic) suggest rather that it was the other way round, and that chute loading of the altogether heavier, rougher ore could do substantially more damage to the fabric of tipplers than might general loads to the 16T minerals. While these latter certainly could sustain injury, it tended to be much less dramatic unless they'd taken a direct hit from something big (they were sometimes discharged from the end while dangling from a crane, for example, with all the inherent gravitational and swinging dangers that might pose) and was generally little more than cosmetic. Looking through a selection of images just now (both from books and Paul Bartlett's site), I've found that much the greater majority of 16Ts seem have no obvious major deformation.

I'm not sure how many base models of each mineral variation are being contemplated, but would urge you to consider at least one in each configuration that's devoid of major dents and deformation, so as to be able to maintain something akin to prototypical balance, with the added observation that any repetition of an eye-catchingly deformed vehicle within a train would be likely to be very conspicuous, especially when such trains might regularly run to well over a couple (or triple) of dozen of the same type of wagon. One or two to stand out from the crowd is fine, but you need a crowd of relative nonentities to form the background!

As ever, in no way intended as criticism, but intended as helpful observation....

m
 
Hi Mason

I'm not sure what methods were used for loading, but either way I won't be doing the denting to such a severe level as the Tippler! That looks to have been dented for decades upon decades, rather than one or two. It should be subtle enough – as the Mineral in the above shot, but noticeable. I may go out and make a single texture using the tiny dents, but I haven't seen too many like that.
 
I'm not really suggesting the tiny dents, Ron: only including it because it was an extreme example of how wagons could be deformed by their contents. Something that pocky would doubtless look a little strange in game!

The Caledonian does have a couple of 16T minerals, but they're not in an easily photographable location: I can tell you that they're nothing like as battered as that tippler though, although it's impossible to tell whether their original base colour was grey or bauxite, though I suspect the former.

M
 
Perhaps this thread belongs in another subforum, perhaps Screenshots? Mods I would appreciate if you could move this wherever it should be.

Lots of things missing, lettering, door stripe, etc., I know.
 
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Hello EverTrainz! A bonus to find that you are an accomplished wagonbuilder. What is the chance that you could put the Condor's 4-wheel BR Conflat P on the list of wagons for your entire BR wagon fleet project?
 
Hi Borderreiver, I have a rather full list to be finished, most notably the 16T Mineral wagon when my school lets out on break.

I also have regular Conflat A wagon (for the future) as well as a Class 28 mesh. Hopefully the latter will be seen in game, with the new PBR materials giving me motivation to do so.

The problem is that Conflats need new high-detail containers to go with them.
 
School work has to take priority, very important to achieve the best results you can get there. The list of assets I want never seems to diminish. Whenever I get one built another (and sometimes two, three or four jump in to take their place). Some come from my reading the site run by Steve Banks. Horseboxes and cattle wagons are among those that would be quite the addition to the DLS and your 16 Ton mineral wagons will be good too. however, there are only so many hours in the day. Perhaps Elon Musk can clone you (look up the old Michael Keaton movie "Multiplicity" on IMDB).
 
What are some early BR-era wagons you would like to see apart from the ones I’ve got as WIP?

I’ve got a new laptop now and new Blender in college, none of my previous files except the underframe library as well, so a fresh start. Any particular diagrams?
 
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