Good day guys,
Boat has this fantastic asset called the Clickety Clack Trigger<kuid:76656:70000> and what it does is play a very nice set of railroad crashbangscreech sounds for when a train goes over a diamond. However I've used them in the following manner:

Which is excellent and works very well. However, I don't want to waste time affixing these to hundreds of turnouts across the entire route because I've already bestowed JR turnout frogs at every switch; I think it would be a marvelous idea to make use of this and have the sounds copied onto the JR frogs. This creates a more realistic sound situation where the train makes noise when jumping the gap instead of just at the switch blades.
I have tried copying clicketytrigger.gs, its associated wave files and the following section from config.txt:
Although the asset shows up fault-less in-game, it produces no sound when the train passes over it. Can someone advise, please?
Cheerio,
Nicholas
Boat has this fantastic asset called the Clickety Clack Trigger<kuid:76656:70000> and what it does is play a very nice set of railroad crashbangscreech sounds for when a train goes over a diamond. However I've used them in the following manner:

Which is excellent and works very well. However, I don't want to waste time affixing these to hundreds of turnouts across the entire route because I've already bestowed JR turnout frogs at every switch; I think it would be a marvelous idea to make use of this and have the sounds copied onto the JR frogs. This creates a more realistic sound situation where the train makes noise when jumping the gap instead of just at the switch blades.
I have tried copying clicketytrigger.gs, its associated wave files and the following section from config.txt:
script "ClicketyTrigger"
class "ClicketyTrigger"
surveyor-name-label 1
category-class "WX"
category-region-0 "UK"
category-region-1 "GB"
category-era-0 "1950s"
category-era-1 "1960s"
category-era-2 "1970s"
category-era-3 "1980s"
category-era-4 "1990s"
category-era-5 "2000s"
category-era-6 "2010s"
trainz-build 2.4
category-keyword "boat;ASB;sen;city;advanced"
Although the asset shows up fault-less in-game, it produces no sound when the train passes over it. Can someone advise, please?
Cheerio,
Nicholas