bnsf50 crossings dependencies

Ryantherider25

New member
So apparently, for me anyway, most of bnsf50's grade crossings have "missing dependency" errors, but a further look at the dependency screen in content manager shows nothing needed to download! I'm in T:ANE, so I do think others can use these, as they are used in several routes that I use know to work in T:ANE, including msgsapper's FEC and MEC routes, and not having these creates oddity's in the track when the prebuilt crossings are not there. Does anyone else have this problem? Thanks.
 
No problems with them here and I use them extensively.

Is there anything open for edit, or faulty?

If there's anything open, revert to original, and if anything is faulty, post here in this thread and we can assist you with the repairs.
 
Open up one of the crossings in question for edit then revert to original and see if that fixes the problem. That has worked in the past for situations like that.
 
OK, so I figured out the problem, the dependencies in the recursive screen appeared as open for edit, and closing them fixed the problem. Yay!
 
I'm glad you fixed the problem. That was the next thing on the list to check.

Whenever there are issues with content I always do this:

1) Check for faulty
2) Open and Revert to Original
3) Check for Open for edit
4) Run a DBR.

99% of the time, the fix is revert to original, or something is open for edit and needs to be submitted.
 
I'm glad you fixed the problem. That was the next thing on the list to check.

Whenever there are issues with content I always do this:

1) Check for faulty
2) Open and Revert to Original
3) Check for Open for edit
4) Run a DBR.

99% of the time, the fix is revert to original, or something is open for edit and needs to be submitted.
No problem. Long story, what happened was a few dependencies that only show up when the Recursive Dependencies screen is clicked on, which were just internal stuff I guess, considering one was a "car spawner", were, for some reason, open for edit, and the game somehow recognizes that as the asset missing dependencies. A bit annoying, but... ok. I wonder if this was intentional for N3V to put that there, or if thats a bug, but oh well, they work!
 
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