BNSF screen shots

my burning question is not about the trains, but about the tracks... why no ties?

also, these methods are not only limited to TRS2010. all of my site content uses baked textures and LoD and bump mapping etc etc, and it works in TRS04 and up. i think the main thing people miss is that for quality like this it actually takes some effort. nice work you did to the originals. shows what they could have been in the first place.
 
A few more BNSF shots

Cheers

Lots

Distributed Power pushing on the rear

bnsf11.jpg


Doors open, Chains connected, Visors down, Mirrors in (yeah I know the windows on the rear loco are screwed have to redoo them, oneday)

bnsf12.jpg


53ft BNSF single Well

bnsf13.jpg


48ft BNSF Artic Wells

bnsf14.jpg


.

where did you get those csxt well cars form?
 
Hi Ns37

my burning question is not about the trains, but about the tracks... why no ties?

Just a phase I'm going though every once in a while I rebuild my track, I've seen a fair bit of track here with lots of ballast on them and you can't see the sleepers (ties) so I was mucking about with that for a while, and quite liked it, I'm getting a bit sick of it now so I feel a change coming. :hehe:

also, these methods are not only limited to TRS2010. all of my site content uses baked textures and LoD and bump mapping etc etc, and it works in TRS04 and up

Yes very true to think we could have been doing this way back in 06, its really the texture baking that has made the difference. But however I will say though texture size is very important we now have 2048 x 2048 and that makes a huge!!!! difference, I think 06 would have spat the dummy over to many of that size texture, plus vid card memory is much better these days. The Dash 9's have 2 2048 x 2048. It would have worked in 06 if you just wanted to run a couple of loco's. In 2010 I can run a yardfull of these locos more than 30 in shot at once with out killing the frame rate (good lods:hehe: ). The top pic of that group (locos and wagons) the loco is already on the 3rd lod down out of 6 and furthest is probably on the 4th.


i think the main thing people miss is that for quality like this it actually takes some effort.

So very true. The amount of time involved is incredible. Every face has to uv mapped seperately a huge amount of work. Also the way I do the lods is not done as an after though as so many models appear to be. Right from the start I build the 5 or 6 lods required so every part is built in 5 versions whatever is required, combined together, uv mapped so the mapping is exactly the same, seperated and added to then added to the masters. It makes for seemless lods. Lot of work though, thats why I say its just about a total rebuild every part has to be made again in all the lod levels, also new parts made and mistakes corrected.

Really I'm just aspiring to to be as good as Ocemy, I've got a way to go yet.

where did you get those csxt well cars form?

The original wells are from TPR but I have enhanced them. There are no CSXT wells there. The blue ones are BRAN and from the pics I've seen they have Pacer Stacktrain logos on them.

Cheers

Lots
 
ah ok. a typical US mainline wouldnt have anything like ballast covering the ties unless it was just applied. there are special maintenance vehicles that will come very shortly after and push and contour the ballast, always leaving the ties showing (they are REALLY noisy too).

i have one other question. how wide did you make the shadow plane under the cars/locos there? it seems to be fairly effective.

nobody can be as good as Ocemy. :hehe:
 
ah ok. a typical US mainline wouldnt have anything like ballast covering the ties unless it was just applied. there are special maintenance vehicles that will come very shortly after and push and contour the ballast, always leaving the ties showing (they are REALLY noisy too).

You forget the tracks Lots is referring to is in New Zealand - correct ballasting would make too much sense... While it does have its benefits in yards the amount of ballast we see on mainlines over here is ridiculous *[FONT=&quot][/FONT] (usually ends of ties sticking out with ballast just covering between the rails), and they wonder why ties rot so fast...

in conclusion those are some nice NZ tracks ya got there lots! :p

William
 
Hi Ns37

[i have one other question. how wide did you make the shadow plane under the cars/locos there? it seems to be fairly effective.
/QUOTE]

Yeah they didn't come out to bad, I don't like the built in shadow system, so I run cloudy skies and planes underneath. I actually got the idea off Ocemy except he looks like hes manually done the texture (I'm not that talented) and I've rendered it.

Anyway heres is the process I use took a while to figure it out. Make a 3 partition lenght wise plane at 0 height under the model. make the center partiton the withe of the model. make the outside partions 5 meters each side and make it slightly longer as well. Add all the bits to the model bogies and any other add ons. Bake the texture. Now for the bottom plane move the outside of the planes from 5m into 2.5 on each side (because I use 5m wide double track) other wise it overlaps and looks horrible in the yards. Move the ends in just a fraction to 0.0215 past the a.limxxxx save you mucking about try to get that mesurement. Raise the plane 0.02 so it dosn't interfe with the rails. You also need to brighten the baked texture 20% I find it a bit heavy if left as is. Then make a Mesh Library out of them so they can be used on all vehicles of that type.

I find shrinking the size of the plane afterwards the best way to go and remove the hard edges. Actually you can see on the wellcar ends where I forgot to do that another have to fix job.

Rugrat

While it does have its benefits in yards the amount of ballast we see on mainlines over here is ridiculous * (usually ends of ties sticking out with ballast just covering between the rails), and they wonder why ties rot so fast...

Good explanation mate, always wondered why there was so much ballast on tracks over here.

Cheers

Lots
 
lol

ok thanks Lots, i use a plane on my stuff by it isnt as wide. i just wondered how you came up with the measurement. i figured they would interfere with adjacent tracks or objects if they were too big.
 
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